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striderZA
Profil créateur GitHub

striderZA

Vue par dépôt de 120 skills collectés dans 2 dépôts GitHub.

skills collectés
120
dépôts
2
mis à jour
2026-06-22
explorateur de dépôts

Dépôts et skills représentatifs

setup-engine
Développeurs de logiciels

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026-06-22
automated-smoke-test
Analystes en assurance qualité des logiciels et testeurs

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

2026-06-22
setup-engine
Développeurs de logiciels

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026-06-22
gate-check
Spécialistes en gestion de projets

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

2026-06-22
design-review
Développeurs de logiciels

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-06-22
estimate
Développeurs de logiciels

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-06-22
prototype
Développeurs de logiciels

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-06-22
perf-profile
Analystes en assurance qualité des logiciels et testeurs

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-06-22
Affichage des 8 principaux skills collectés sur 83 dans ce dépôt.
adopt
Développeurs de logiciels

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-05-03
architecture-decision
Développeurs de logiciels

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-05-03
architecture-review
Développeurs de logiciels

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

2026-05-03
art-bible
Directeurs artistiques

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

2026-05-03
asset-spec
Développeurs de logiciels

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

2026-05-03
brainstorm
Développeurs de logiciels

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-05-03
code-review
Analystes en assurance qualité des logiciels et testeurs

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-05-03
create-architecture
Développeurs de logiciels

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

2026-05-03
Affichage des 8 principaux skills collectés sur 37 dans ce dépôt.
2 dépôts affichés sur 2
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