Run the asset_pipeline convention linter (`scripts/lint_conventions.cr`) — Crystal-side runner that enforces Phase 10 Family 1 naming rules across src/, samples/, and spec/. Use before commit, in CI, or when reviewing a PR.
原文の言語: 英語
メニュー
SkillsMP は amberframework/asset_pipeline から 17 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 17 件中 17 件を表示しています。
Run the asset_pipeline convention linter (`scripts/lint_conventions.cr`) — Crystal-side runner that enforces Phase 10 Family 1 naming rules across src/, samples/, and spec/. Use before commit, in CI, or when reviewing a PR.
原文の言語: 英語
Build cross-platform apps with UI::App + UI::Screen + UI::Controller + UI::ActionDispatcher + UI::FormState — route declarations, native action dispatch, Amber web integration, and the static-site web target.
原文の言語: 英語
The developer-facing guide to building Apple UI (iOS 26, iPadOS 26, macOS 26) with asset_pipeline's UI::View system. Backed by the Apple HIG corpus and validated by macOS + iOS screenshots. Answers "I want to show X — what component, what args, what HIG says."
原文の言語: 英語
Complete catalog of Android Jetpack Compose and Material Design 3 components. Covers M3 Expressive (2025), gesture system, graphics/drawing, navigation patterns, theming, and mapping guidance for Crystal cross-platform UI integration via JNI.
原文の言語: 英語
Full Apple Human Interface Guidelines corpus packaged offline as searchable markdown. Covers iOS, iPadOS, and macOS guidance for every HIG page, with cross-referenced links, downloaded illustrations, and a tag index. Use as the authoritative design reference…
原文の言語: 英語
Comprehensive cross-platform UI component mapping matrix showing how every common UI pattern maps across Crystal UI::View, SwiftUI, UIKit, AppKit, Jetpack Compose, Android Views, and Web HTML/CSS. Implementation priority guide for expanding the asset_pipeline…
原文の言語: 英語
Architecture patterns and lessons learned from Flutter's widget system, adapted for Crystal's native-rendering approach. Covers the three-tree model, constraint-based layout, platform adaptation, and key differences from asset_pipeline's PlatformVisitor…
原文の言語: 英語
Survey of graphics and rendering APIs for cross-platform 2D/3D graphics in Crystal. Covers WebGPU/wgpu-native, Metal 4, Vulkan/MoltenVK, Skia, Filament, and OpenGL ES. Includes FFI feasibility assessment. STUB — implementation deferred, research preserved.
原文の言語: 英語
Complete catalog of iOS 26 and macOS 26 native UI components including SwiftUI views, UIKit classes, and AppKit classes. Covers Liquid Glass design language, new WWDC 2025 APIs, and mapping guidance for Crystal cross-platform UI integration.
原文の言語: 英語
Full API reference for all UI::View types, value types, enums, and composition patterns
原文の言語: 英語
How each platform renderer maps UI::View types to native elements across Web, macOS, iOS, and Android
原文の言語: 英語
Build WCAG 2.2 AA compliant interfaces — focus management, ARIA utilities, motion preferences, color contrast, screen reader support
原文の言語: 英語
Build UI components using the Crystal component system — knows all 94 HTML elements, 3 component tiers, composition patterns, and the builder DSL
原文の言語: 英語
Overview of the Crystal cross-platform UI component system
原文の言語: 英語
Style components with the CSS engine — ClassBuilder DSL, Styleable mixin, utility classes, design tokens, and component CSS
原文の言語: 英語
Apple glass/translucency effect integration via NSVisualEffectView (macOS) and UIVisualEffectView (iOS)
原文の言語: 英語
Add interactivity with Import Maps, Stimulus controllers, and reactive components — FrontLoader API, StimulusRenderer, WebSocket components
原文の言語: 英語