Develop coherent world lore with causal history, cultures, institutions, beliefs, conflicts, and constraints that support stories and gameplay.
原文の言語: 英語
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このリポジトリの skills
SkillsMP は Dadmin88/hermes-agency から 600 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
Dadmin88/hermes-agency収集済み skill 600 件中 40 件を表示しています。
Develop coherent world lore with causal history, cultures, institutions, beliefs, conflicts, and constraints that support stories and gameplay.
原文の言語: 英語
Write a concise canonical lore entry that records subject, time, place, relationships, significance, evidence or canon source, and unresolved questions without turning the knowledge base into narrative prose.
原文の言語: 英語
Review narrative material for continuity of chronology, character knowledge, motivation, relationships, injuries or resources, location, world rules, prior choices, and causal consequences across scenes or branches.
原文の言語: 英語
Map a market category by customer jobs, segments, solution types, substitutes, value chains, channels, business models, and boundaries so teams understand structure before choosing competitors or positioning.
原文の言語: 英語
Ground answers and documents in cited, verifiable sources.
原文の言語: 英語
Research a market using current evidence on customers, categories, demand, pricing, trends, channels, and market structure.
原文の言語: 英語
Estimate market size using explicit market boundaries, customer or unit definitions, current evidence, top-down and bottom-up triangulation, adoption assumptions, and sensitivity ranges rather than false precision.
原文の言語: 英語
Research market pricing using current public and primary evidence on list price, packaging, discounts, usage metrics, willingness to pay, alternatives, switching cost, and perceived value.
原文の言語: 英語
Analyze market trends by separating durable structural change from short-lived attention using time-series evidence, adoption signals, drivers, constraints, counter-signals, and scenario implications.
原文の言語: 英語
Design a marketing campaign strategy from objective, audience, positioning, behavioral journey, offer or proposition, message sequence, channel roles, timing, budget logic, and measurement.
原文の言語: 英語
Choose and govern marketing channels from audience behavior, message fit, economics, control, measurement, lifecycle role, operational capability, and diversification rather than platform fashion.
原文の言語: 英語
Build a go-to-market plan connecting audience, positioning, message, proof, channels, launch motion, measurement, and follow-through.
原文の言語: 英語
Design marketing measurement from business outcomes through leading indicators, metric definitions, attribution and experiment methods, data sources, reporting cadence, ownership, and decision thresholds.
原文の言語: 英語
Build a messaging framework from positioning into audience-specific promise, supporting pillars, proof, objections, terminology, message hierarchy, and channel guidance without turning every artifact into identical copy.
原文の言語: 英語
Define product positioning from target customer, category or frame, primary problem, differentiated value, alternatives, proof, and intentional tradeoffs so the market understands why this offering is the right choice.
原文の言語: 英語
Optimize inference using profiling, precision/quantization, batching, cache, kernel/runtime, and model choices without silently violating quality.
原文の言語: 英語
Observe ML systems across input drift, output quality proxies, latency, errors, resource use, model/version mix, evaluation regressions, and rollback signals.
原文の言語: 英語
Build a reproducible ML pipeline that pins code, data, environment, configuration, seeds, metrics, and model artifacts from training through evaluation.
原文の言語: 英語
Manage model artifacts through candidate, validated, staged, production, superseded, and retired states with provenance, approvals, compatibility, and rollback.
原文の言語: 英語
Deploy and operate model inference with explicit batching, concurrency, memory, routing, health, rollout, fallback, and compatibility behavior.
原文の言語: 英語
Design a mobile application around lifecycle, navigation, state ownership, native boundaries, offline behavior, background execution, and platform conventions.
原文の言語: 英語
Integrate mobile permissions and device APIs with least privilege, contextual prompts, denied/restricted recovery, capability detection, and platform-specific behavior.
原文の言語: 英語
Build, sign, package, and validate mobile releases across device/OS matrix, permissions, upgrades, deep links, background behavior, crash reporting, and store constraints.
原文の言語: 英語
Implement offline-first or offline-tolerant mobile state with local persistence, pending operations, conflict policy, retry, connectivity changes, and reconciliation.
原文の言語: 英語
Implement push notifications and deep links across cold start, background, foreground, authentication, navigation, duplication, and stale content states.
原文の言語: 英語
Design and evaluate a commercial experiment for pricing, packaging, value metrics, offers, or upgrade paths using an explicit hypothesis, measurable outcomes, guardrails, segmentation, and reproducible evidence.
原文の言語: 英語
Design or evaluate monetization using customer value, willingness to pay, packaging, pricing metric, unit economics, incentives, and market context.
原文の言語: 英語
Design product packages or tiers by grouping customer outcomes, capabilities, limits, service levels, and expansion paths into understandable offers that support segmentation without arbitrary feature hostage-taking.
原文の言語: 英語
Design pricing strategy around customer value, segments, willingness to pay, value metric, competitive context, unit economics, adoption friction, and long-term positioning rather than copying market price points.
原文の言語: 英語
Model unit economics using explicit revenue, variable cost, gross margin, acquisition, retention, expansion, service burden, and cohort assumptions so monetization decisions reflect sustainable value creation.
原文の言語: 英語
Prepare motion deliverables for engineering, video, web, social, or runtime use with correct dimensions, frame rate, alpha, color, compression, loop points, states, timing specs, and source traceability.
原文の言語: 英語
Design interaction animation that communicates cause, state, hierarchy, and continuity while remaining responsive, interruptible, accessible, and implementable.
原文の言語: 英語
Design motion that communicates hierarchy, causality, state change, brand character, and pacing while respecting accessibility and performance.
原文の言語: 英語
Define reusable motion principles and patterns for hierarchy, continuity, feedback, transitions, emphasis, duration, easing, and reduced-motion alternatives.
原文の言語: 英語
Storyboard linear or interactive motion using beats, framing, action, transitions, timing intent, audio or dialogue relationships, and production dependencies before expensive animation begins.
原文の言語: 英語
Design timing and easing from perceived responsiveness, distance, mass, hierarchy, urgency, continuity, and platform behavior rather than arbitrary animation constants.
原文の言語: 英語
Design player choices whose options, information, costs, consequences, feedback, and delayed effects create meaningful agency without impossible content multiplication.
原文の言語: 英語
Produce an implementation-ready narrative design packet with state variables, triggers, conditions, IDs, quest graph, dialogue/lore dependencies, telemetry hooks, and test scenarios.
原文の言語: 英語
Model persistent narrative state across characters, factions, quests, world events, knowledge, choices, and time so content can react consistently.
原文の言語: 英語
Design a quest or mission as an interactive state graph with player goals, entry conditions, objectives, choices, branches, failure/recovery, rewards, and world-state consequences.
原文の言語: 英語