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blender-geometry-nodes
Blender Geometry Nodes group, modifier, and exposed input tools
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Blender Geometry Nodes group, modifier, and exposed input tools
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, generate MCP host configuration, guide the user through enabling the Blender add-on, and run a first live-tool smoke prompt.
Blender rendering — render scenes, run observable background animation jobs, capture viewport images, and configure output
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references
| name | blender-geometry-nodes |
| description | Blender Geometry Nodes group, modifier, and exposed input tools |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","version":"1.0.0","tags":["blender","geometry-nodes","node-graph","sockets","links","procedural","modifiers"],"search-hint":"geometry nodes modifier, procedural nodes, node group, modifier input, assign geometry node group","search-aliases":["geonodes","procedural modeling","node modifier","node group","exposed inputs","procedural mesh","geometry node tree","GN modifier"],"intent":"Create and manage Blender Geometry Nodes groups, assign them as modifiers, and set exposed input values.","recall-context":{"app_type":"blender","domain":"authoring","workflow_stage":"authoring","task_category":"mutate"},"preconditions":[{"type":"software","name":"blender","version":">=4.0"},{"type":"scene_state","predicate":"has_open_scene"}],"side-effects":{"modifies":true,"creates":true,"targets":["node_group","modifier","mesh_object"]},"produces":["geometry_nodes_group","modifier"],"requires":[],"tools":"tools.yaml"}} |
Typed tools for creating Geometry Nodes groups, assigning them to mesh
modifiers, setting exposed modifier inputs, and inspecting procedural graph
state. Use blender-shader-nodes for low-level shared node graph operations
such as list_nodes, connect_nodes, and set_node_input.