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GitHub リポジトリ

ET

ET には egametang から収集した 10 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
10
Stars
9.9k
更新
2026-05-18
Forks
3.2k
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

et-async
ソフトウェア開発者

ET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext, concurrent waits, handler Run async safety, or any Entity access after await in WOW/ET code or tests.

2026-05-18
et-build
ソフトウェア開発者

ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.

2026-05-18
et-code
ソフトウェア開発者

ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.

2026-05-18
et-excel
ソフトウェア開発者

ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data. Use when operating Excel cells, ranges, sheets, formulas, charts, merges, batch data import/export, or editing Luban source spreadsheets before export.

2026-05-18
et-git
ソフトウェア開発者

ET git workflow for preparing commits and reviewing changes. Use when checking git status or diff, filtering unrelated files, staging task-scoped changes, writing Chinese commit messages, or synchronizing with remotes using rebase instead of merge.

2026-05-18
et-luban
ソフトウェア開発者

ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.

2026-05-18
et-tdd
ソフトウェア品質保証アナリスト・テスター

ET test-driven development workflow for WOW. Use when implementing features or bug fixes through a complete loop of requirements, test plan, ATestHandler test writing, implementation, dotnet build ET.sln, targeted test execution, regression checks, and AGENTS.md rule updates.

2026-05-18
et-test-run
ソフトウェア品質保証アナリスト・テスター

ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.

2026-05-18
et-test-write
ソフトウェア品質保証アナリスト・テスター

ET test authoring workflow for WOW. Use when writing or modifying ATestHandler tests, choosing test package placement, naming test classes, creating test-only model types, preparing deterministic coroutine-style assertions, handling ObjectWait, constructing test config data, and enforcing EntityRef safety in tests.

2026-05-18
et-unitybridge
ソフトウェア開発者

UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

2026-05-18