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elodin-sys
GitHub クリエイタープロフィール

elodin-sys

2 件の GitHub リポジトリにある 14 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
14
リポジトリ
2
更新
2026-07-11
リポジトリエクスプローラー

リポジトリと代表的な skills

qa-test-plan
ソフトウェア品質保証アナリスト・テスター

Author, instantiate, and execute agentic QA test case plans for Elodin releases. Use when the user asks to create a QA plan, test case plan, or release test checklist, add or edit test cases, or run/execute a QA test plan for a release.

2026-07-11
elodin-monte-carlo
データサイエンティスト

Develop and calibrate simulations against experimental truth data using elodin monte-carlo. Use when vendoring real telemetry as a reference profile, adding a truth-replay ghost entity, writing campaign specs/hooks and run scoring, reconstructing missing data channels from physics, or iterating on guidance and physics models with campaign feedback.

2026-07-10
elodin-aleph
ネットワーク・コンピュータシステム管理者

Deploy and configure AlephOS on flight computers, write flight software services, and manage NixOS modules for the Aleph platform. Use when working with aleph/, deploying to Jetson Orin hardware, writing NixOS modules, flashing firmware, or composing a flight software stack.

2026-07-10
elodin-editor-dev
ソフトウェア開発者

Contribute to the Elodin Editor, the 3D viewer and graphing tool. Use when editing files in libs/elodin-editor/ or apps/elodin/, working on the Bevy/Egui UI, modifying viewport rendering, telemetry graphs, video streaming, KDL schematics, or the command palette.

2026-07-10
elodin-simulation
データサイエンティスト

Create and modify physics simulations using the Elodin Python SDK. Use when writing or editing simulation Python files, defining components or systems, spawning entities, configuring 6DOF physics, setting up visualization, or integrating with SITL/HITL workflows.

2026-07-10
elodin-cranelift
ソフトウェア開発者

Work with the Cranelift JIT MLIR backend. Use when modifying libs/cranelift-mlir/, adding new StableHLO ops, debugging simulation correctness issues, running the checkpoint diagnostic tool, or working on the pointer-ABI tensor runtime.

2026-06-17
elodin-dev
ソフトウェア開発者

Develop and contribute to the Elodin codebase. Use when building Elodin from source, running tests, modifying core libraries, working on the Rust workspace, or onboarding as a contributor.

2026-06-17
gltf-asset-optimization
ソフトウェア開発者

Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader. Use when shrinking .glb/.gltf files in assets/, addressing LFS quota/bandwidth, or when a model is too large. Produces plain glTF 2.0 (no Draco/meshopt/quantization, which Bevy cannot read).

2026-06-17
このリポジトリの収集済み skills 13 件中、上位 8 件を表示しています。
2 件中 2 件のリポジトリを表示
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