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elec-aura

Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact loud: minor touches get rejected, surfaced, or bounced, and anything that persists reveals itself fast. This makes it a strong Hermes skill for preserving a critical focus window or defended operating edge under active interference.

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Hmbown/mmbnchips
ソースの最終更新活動
2026年4月11日 22:20
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英語
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SKILL.md
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name
elec-aura
description
Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact loud: minor touches get rejected, surfaced, or bounced, and anything that persists reveals itself fast. This makes it a strong Hermes skill for preserving a critical focus window or defended operating edge under active interference.
# Elec Aura Raise a charged perimeter that rejects casual contact and forces interruptions to declare themselves immediately. ## Overview Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact loud: minor touches get rejected, surfaced, or bounced, and anything that persists reveals itself fast. This makes it a strong Hermes skill for preserving a critical focus window or defended operating edge under active interference. This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model. Canonical chip family: Elec Aura Codex shelf: Defense and Recovery Provider target: Codex compatibility surface. ## When To Use - A critical workflow or operator needs protection from frequent pings, probes, low-grade interruptions, or opportunistic touches. - You want every incoming contact to either back off immediately or become visible enough to triage on purpose. - The right move is to establish a high-attention perimeter that preserves focus and punishes indecisive interference. ## Workflow 1. Name the exact work surface or focus window that keeps getting touched by low-commitment interference. 2. Define what kinds of contact should be bounced, rate-limited, escalated, logged, or forced to declare themselves. 3. Raise the charged perimeter, then use the protected interval to advance the real work while triaging only the contacts that prove they are worth a turn. ## Deliverables - A charged defensive layer that rejects or surfaces low-grade interruptions around the named target surface. - A short note on what kinds of contact now bounce off, what kinds still break through, and what signals Hermes will treat as meaningful. ## Guardrails - Elec Aura is for preserving a defended edge against probing contact, not for retaliatory overreach. - Do not use a charged perimeter if legitimate collaborators need frictionless access and you cannot distinguish friend from foe. - If the response path for contact is not explicit, the aura becomes noise instead of protection. ## Default Invocation Use Elec Aura to raise a charged perimeter around the critical work: reject casual contact, make persistent interruptions declare themselves, and preserve a clean focus window for Hermes.
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