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profiler-get-status
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
| name | profiler-get-status |
| description | Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only. |
Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.
ProfilerEnabled — Profiler.enabled.ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).MaxUsedMemoryMB — Profiler.maxUsedMemory / 1048576f.Supported — Profiler.supported.Uses only built-in Unity APIs. No external Unity package is required.
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-status --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
"description": "Profiler status data including memory and module information."
}
},
"$defs": {
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
"type": "object",
"properties": {
"ProfilerEnabled": {
"type": "boolean",
"description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
},
"ActiveModules": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory recorded by the profiler, in megabytes."
},
"Supported": {
"type": "boolean",
"description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
}
},
"required": [
"ProfilerEnabled",
"MaxUsedMemoryMB",
"Supported"
],
"description": "Profiler status data including memory and module information."
}
},
"required": [
"result"
]
}