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IvanMurzak
GitHub クリエイタープロフィール

IvanMurzak

2 件の GitHub リポジトリにある 81 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
81
リポジトリ
2
更新
2026-06-02
リポジトリエクスプローラー

リポジトリと代表的な skills

assets-modify
ソフトウェア開発者

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

2026-06-02
gameobject-component-modify
ソフトウェア開発者

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

2026-06-02
object-modify
ソフトウェア開発者

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

2026-06-02
assets-copy
ソフトウェア開発者

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

2026-05-27
assets-create-folder
ソフトウェア開発者

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

2026-05-27
assets-delete
ソフトウェア開発者

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

2026-05-27
assets-find-built-in
ソフトウェア開発者

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

2026-05-27
assets-find
ソフトウェア開発者

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

2026-05-27
このリポジトリの収集済み skills 80 件中、上位 8 件を表示しています。
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