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IvanMurzak
GitHub クリエイタープロフィール

IvanMurzak

3 件の GitHub リポジトリにある 87 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
87
リポジトリ
3
更新
2026年8月14日
リポジトリエクスプローラー

リポジトリと代表的な skills

assets-modify
ソフトウェア開発者

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content,…

2026年6月2日
gameobject-component-modify
ソフトウェア開発者

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before…

2026年6月2日
object-modify
ソフトウェア開発者

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

2026年6月2日
assets-copy
ソフトウェア開発者

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

2026年5月27日
assets-create-folder
ソフトウェア開発者

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

2026年5月27日
assets-delete
ソフトウェア開発者

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

2026年5月27日
assets-find-built-in
ソフトウェア開発者

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

2026年5月27日
assets-find
ソフトウェア開発者

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

2026年5月27日
収集済み skill 80 件中 8 件を表示しています。
clone
ソフトウェア開発者

Scaffold a ready-made pipeline into this project by copying a template that ships with the installed pipeline CLI into ./.pipeline/<name>/. Use to bootstrap a working pipeline (e.g. support-answer, ship-feature, example-minimal) without authoring one from…

2026年8月14日
design
ソフトウェア開発者

Design a new repeatable long-chain AI workflow as a pipeline — a pipeline.yml manifest plus the markdown its steps read — under this project's .pipeline/. Invoke only for workflows that will be re-run many times, such as releases, recurring audits, and…

2026年8月14日
dispatch
ソフトウェア開発者

Autonomously match a free-form task description (or GitHub issue) against this project's pipeline manifests and run the matching pipeline(s) — single or chained — without asking for confirmation. Invoke when an inbound task description may have a pre-authored…

2026年8月14日
find
ソフトウェア開発者

Find the best-matching pipeline in this project for a task description (or GitHub issue) using the deterministic, AI-free BM25 matcher. Returns a ranked candidate list with exclusion reasons, then asks the user to confirm before chaining into /pipeline:run.…

2026年8月14日
optimize
ソフトウェア開発者

USER-INVOKED ONLY (e.g. on a weekly schedule) — review the pipeline run measurements under .pipeline/.stats/ (durations, outcomes, tokens, tool failures), inspect run logs where something regressed or repeatedly failed, and apply targeted improvements to…

2026年8月14日
run
ソフトウェア開発者

Run (or resume) a pipeline that the /pipeline:design skill already wrote. Stays in the main session as the thin supervisor and spawns a single pipeline-manager that drives the whole chain in fresh-context step-executors. Invoke when the user wants to run or…

2026年8月14日
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すべてのリポジトリを表示しました