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jpoindexter
GitHub クリエイタープロフィール

jpoindexter

33 件の GitHub リポジトリにある 546 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
546
リポジトリ
33
更新
2026-07-26
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

#01
theft-kit
134 件の skills · 2026-06-01
ソフトウェア開発者グラフィックデザイナーソフトウェア品質保証アナリスト・テスター市場調査アナリスト・マーケティングスペシャリストマネジメントアナリスト情報セキュリティアナリスト
20 件の職業カテゴリ · 100% 分類済み
25%比率
#02
Vanta
111 件の skills · 2026-07-21
ソフトウェア開発者プロジェクト管理専門家グラフィックデザイナーソフトウェア品質保証アナリスト・テスターマネジメントアナリスト情報セキュリティアナリスト
13 件の職業カテゴリ · 100% 分類済み
20%比率
#03
tufte-skills
27 件の skills · 2026-06-28
グラフィックデザイナー
1 件の職業カテゴリ · 100% 分類済み
4.9%比率
#04
typography-skills
21 件の skills · 2026-07-26
ウェブ・デジタルインターフェースデザイナーテクニカルライターグラフィックデザイナーウェブ開発者
4 件の職業カテゴリ · 100% 分類済み
3.8%比率
#05
nd-skills
21 件の skills · 2026-07-22
ソフトウェア開発者その他コンピュータ職
2 件の職業カテゴリ · 100% 分類済み
3.8%比率
#06
dec-skills
21 件の skills · 2026-07-13
ウェブ・デジタルインターフェースデザイナーソフトウェア開発者プロジェクト管理専門家ウェブ開発者ソフトウェア品質保証アナリスト・テスター
5 件の職業カテゴリ · 100% 分類済み
3.8%比率
#07
product-management-skills
19 件の skills · 2026-07-22
プロジェクト管理専門家市場調査アナリスト・マーケティングスペシャリストデータサイエンティスト情報セキュリティアナリスト財務・投資アナリスト
5 件の職業カテゴリ · 100% 分類済み
3.5%比率
#08
THEFT-AI
18 件の skills · 2026-05-12
ソフトウェア開発者市場調査アナリスト・マーケティングスペシャリストウェブ開発者マネジメントアナリスト会計士・監査役作家・著者
6 件の職業カテゴリ · 100% 分類済み
3.3%比率
ここでは上位 8 件のリポジトリを表示しています。完全なリストは下に続きます。
リポジトリエクスプローラー

リポジトリと代表的な skills

managing-context-window
ソフトウェア開発者

Use when a conversation is getting long, drifting, juggling multiple tasks, re-pasting the same files, or showing stale/confused context — and at the start of any new task. Triggers: long thread, context bloat, topic switch, repeated file uploads, 'why is it forgetting', degraded answers, finished one task and starting another.

2026-06-01
first-principles-deconstructor
マネジメントアナリスト

Use when a user wants to deconstruct a complex problem, business challenge, product decision, strategy question, career crossroads, or stuck situation by stripping assumptions, identifying first principles, rebuilding options from foundational truths, and choosing one high-leverage action.

2026-05-21
access-control-audit
情報セキュリティアナリスト

Audit role-based access control and permission drift across product surfaces.

2026-05-20
add-package-feature
ソフトウェア開発者

Add a new feature to an existing @fabrk/* package following monorepo conventions

2026-05-20
adr-index
ソフトウェア開発者

Build or rebuild the ADR index and dependency graph in AgentDB

2026-05-20
agentdb-query
ソフトウェア開発者

Query AgentDB with semantic routing, hierarchical recall, causal graphs, and context synthesis

2026-05-20
ai-cost-routing
ソフトウェア開発者

Use when the user wants to reduce AI coding spend without reducing shipping speed. Covers model routing, prompt caching, context discipline, loop profiling, and rollout plans for Cursor, Claude Code, Aider, and similar coding-agent stacks.

2026-05-20
ai-seo
市場調査アナリスト・マーケティングスペシャリスト

When the user wants to optimize content for AI search engines, get cited by LLMs, or appear in AI-generated answers. Also use when the user mentions 'AI SEO,' 'AEO,' 'GEO,' 'LLMO,' 'answer engine optimization,' 'generative engine optimization,' 'LLM optimization,' 'AI Overviews,' 'optimize for ChatGPT,' 'optimize for Perplexity,' 'AI citations,' 'AI visibility,' 'zero-click search,' 'how do I show up in AI answers,' 'LLM mentions,' or 'optimize for Claude/Gemini.' Use this whenever someone wants their content to be cited or surfaced by AI assistants and AI search engines. For traditional technical and on-page SEO audits, see seo-audit. For structured data implementation, see schema-markup.

2026-05-20
このリポジトリの収集済み skills 134 件中、上位 8 件を表示しています。
executive-function-router
プロジェクト管理専門家

Route a task to the least intrusive executive-function support based on the user's stated current capacity, memory load, activation, and motivation. Use when work feels stuck, overwhelming, hard to hold in mind, or when the user asks for neurodivergent-friendly support without wanting a diagnostic or coaching ritual.

2026-07-21
functional-minimums
プロジェクト管理専門家

Reduce work to the smallest safe and useful outcome when capacity is low or burnout is present. Use when the user explicitly says they are depleted, overwhelmed, unable to start, or asks for the minimum viable version of a task.

2026-07-21
interest-based-initiation
プロジェクト管理専門家

Create a truthful activation bridge for a task that has low urgency, novelty, interest, challenge, or immediate feedback. Use when the user says they are stuck or avoiding a known task despite understanding it.

2026-07-21
predictable-low-load-communication
プロジェクト管理専門家

Reduce language, sensory, and uncertainty load while preserving complete information. Use when the user requests direct or scannable communication, has low capacity, is navigating a new flow, or needs explicit expectations and examples.

2026-07-21
task-decomposition
プロジェクト管理専門家

Turn a vague, oversized, or initiation-resistant outcome into an executable sequence with a visible first action and definition of done. Use when dependencies are hidden, the task spans multiple systems, or the user cannot identify where to begin.

2026-07-21
time-and-transition-support
プロジェクト管理専門家

Externalize time, checkpoints, stopping rules, and context transitions. Use when estimates are uncertain, a task may expand indefinitely, the user is switching topics, or an interruption risks losing the current state.

2026-07-21
working-memory-externalizer
プロジェクト管理専門家

Move task state out of conversation and into a compact durable working surface. Use when the user must remember several dependencies, a task spans multiple turns or agents, or interruptions and context switching could lose the thread.

2026-07-21
dependency-audit
情報セキュリティアナリスト

Scan dependencies for known CVEs across ecosystems — npm audit, cargo audit, osv-scanner (multi-ecosystem, catches what npm audit misses), pip-audit. Triage by reachability (runtime vs dev) and severity before mass-bumping.

2026-06-27
このリポジトリの収集済み skills 111 件中、上位 8 件を表示しています。
tufte-aesthetics-and-technique
グラフィックデザイナー

Apply Tufte's Chapter 9 + Epilogue principles for the visual craft of a finished data graphic — the qualities of attractive displays, friendly vs unfriendly graphics, horizontal proportion and the golden rectangle, thin-line copper-plate craft, words/numbers/drawing integration, format selection, and the thesis that beauty is a by-product of clarity and data complexity. Use when judging or refining the look and technique of a graphic, not its data integrity or chartjunk count.

2026-06-28
tufte-analytical-design
グラフィックデザイナー

The six principles of analytical design from Beautiful Evidence — how to build evidence presentations that assist reasoning rather than decorate reports, why those principles are universal (from the first stone map to any future display), and how to distinguish analytical from decorative design.

2026-06-28
tufte-causal-reasoning-in-graphics
グラフィックデザイナー

How to design graphics that demonstrate causality rather than mere correlation, drawn from Tufte's analysis of the Snow cholera map and the Challenger O-ring disaster; use when building or critiquing any display whose purpose is to support a causal claim or policy decision.

2026-06-28
tufte-chartjunk
グラフィックデザイナー

Identifies and eliminates the three categories of chartjunk — vibrations, grids, and ducks — graphic activity that consumes ink, area, and attention while communicating no data. Use when auditing or designing any chart, dashboard, or data graphic for visual noise.

2026-06-28
tufte-cognitive-style
グラフィックデザイナー

Tufte's analysis of how PowerPoint's bullet-and-slide format degrades analytical reasoning — the named deficiencies, the bullet list's three-relationship limit, density and pairwise-comparison thresholds, the Columbia case study, and the written-report/4-pager remedy — for use when designing, reviewing, or replacing any slide deck or analytical presentation.

2026-06-28
tufte-color-in-information-design
グラフィックデザイナー

Apply Tufte's principles for color in data graphics — the four functional uses, color's three dimensions, Imhof's four rules, palette strategy, contextual effects, and redundant coding — to maximize information density while minimizing color damage.

2026-06-28
tufte-data-density
グラフィックデザイナー

Covers Tufte's dual principle of data density AND data-matrix size (VDQI ch.8, pp.161-176) — the formulas, the typographic-density yardstick, empirical benchmarks across 21 publications, the Shrink Principle, three viewing depths, multifunctioning elements, small multiples, and the supertable — for designing, evaluating, or critiquing any statistical graphic.

2026-06-28
tufte-data-ink-ratio
グラフィックデザイナー

Apply Tufte's data-ink ratio to strip non-data ink and redundant data ink from statistical graphics — through the two-pass erasure procedure, graphical redesign, and converting frame/tick ink into data — so the largest possible share of ink carries information.

2026-06-28
このリポジトリの収集済み skills 27 件中、上位 8 件を表示しています。
color-and-icon-fonts
ウェブ・デジタルインターフェースデザイナー

Use when type needs to be more than one flat colour, or when glyphs carry non-letter meaning — layer fonts, colour fonts (COLRv1, OT-SVG, bitmap), CSS font-palette, icon fonts, emoji. Also use when deciding between an icon font and SVG, when a colour font renders as flat black, or when emoji or icons break in a screen reader.

2026-07-26
type
ウェブ・デジタルインターフェースデザイナー

Use when the user invokes /type, or when any task involves setting, choosing, scaling, spacing, loading, tokenizing, auditing, or critiquing type — a font choice, a type scale, body copy, headings, a data table, a UI label, responsive text, webfont performance, or non-Latin script. Also use when a screen "looks off" and the cause may be typographic. Dispatcher that routes to the focused typography-* skills.

2026-07-26
typeface-anatomy
ウェブ・デジタルインターフェースデザイナー

Use when reading a specimen, naming letterform parts, or explaining why two typefaces differ — apertures, counters, terminals, stroke contrast, axis, x-height, proportions. Also use when a font choice needs to be justified from visible evidence rather than vibes, or when comparing candidates that "look basically the same".

2026-07-26
typeface-selection
ウェブ・デジタルインターフェースデザイナー

Use when choosing or replacing a typeface — "which font should we use", evaluating candidates, building a type palette, or replacing a face that isn't working. Also use when a font must carry a brand tone, survive small sizes, support extra scripts, or fit a licensing and performance budget.

2026-07-26
body-text-and-reading
テクニカルライター

Use when setting or fixing running text meant to be read continuously — article bodies, documentation, long-form pages, onboarding copy, email. Also use when readers report eye strain, losing their place, re-reading lines, or text that "feels dense", and when choosing body size, line-height, or measure.

2026-07-26
microtypography
テクニカルライター

Use when text is technically correct but reads poorly — uneven word spacing, rivers, bad rags, orphans and widows, awkward hyphenation, loose or tight tracking, wrong quote marks and dashes, cramped all-caps. Also use when a design "feels cheap", "looks AI-generated", or "something is off" and the cause is spacing detail rather than font choice.

2026-07-26
typography-audit
テクニカルライター

Use when systematically reviewing existing typography against criteria — "check this page", "audit our type", pre-launch review, design-system compliance, or inherited work of unknown quality. Produces a pass/fail finding list with evidence. Use typography-critique instead when the question is about taste rather than compliance.

2026-07-26
typography-critique
グラフィックデザイナー

Use when the question is quality or taste rather than compliance — "is this any good", "does this feel right", "why does this look generic or AI-generated", art-direction review, or judging whether a typographic risk pays off. Use typography-audit instead when checking against defined criteria.

2026-07-26
このリポジトリの収集済み skills 21 件中、上位 8 件を表示しています。
nd
その他コンピュータ職

Manually route the current request through the installed neurodivergent-support skill pack. Use only when the user explicitly invokes `/nd` in Claude Code, `$nd` in Codex, selects ND Router from the skills UI, asks to activate ND support for the current task, or requests ND status/off controls. Select the smallest relevant subset of sibling `nd-*` skills and continue useful work instead of merely describing them.

2026-07-22
nd-choicereduce
ソフトウェア開発者

When presenting options or a backlog, show only the top 3. Hidden items are noted but not shown until one choice is completed.

2026-07-21
nd-closuregate
ソフトウェア開発者

Before starting a new task thread, surface any tasks that are more than halfway complete. Ask whether to close one first. One-tap dismiss. Never blocks.

2026-07-21
nd-complexity-gate
ソフトウェア開発者

Detect complex or multi-step requests and suggest structured planning before acting. Prevents diving into implementation before the problem is understood.

2026-07-21
nd-emotion-regulation
ソフトウェア開発者

Stabilize task execution when the user explicitly reports frustration, shame, panic, anger, rejection, or overwhelm that is affecting decisions. Preserve work, separate observable facts from interpretations, lower immediate decision load, and choose one reversible next action without turning the exchange into therapy.

2026-07-21
nd-environment-scaffold
ソフトウェア開発者

Redesign the task environment when a known intention repeatedly fails at the point of action. Use when reminders arrive too early or late, tools or state are hard to find, choices or steps create friction, a system depends on memory, or repeated failure shows that effort alone is not enough.

2026-07-21
nd-executive-function-router
ソフトウェア開発者

Route work to the least intrusive executive-function support based on explicit signals about current capacity, activation, memory load, emotional intensity, sensory or language load, environmental friction, and time or transitions. Use when a task feels stuck, overwhelming, difficult to hold in mind, or when the user asks for neurodivergent-friendly support without wanting an intake or coaching ritual.

2026-07-21
nd-functional-minimums
ソフトウェア開発者

Reduce work to the smallest safe and useful outcome when the user explicitly reports low capacity, depletion, burnout, overwhelm, or asks for the minimum viable version. Preserve safety and function while deferring polish, and execute the reduced outcome when permissions allow.

2026-07-21
このリポジトリの収集済み skills 21 件中、上位 8 件を表示しています。
dec-accessibility
ウェブ・デジタルインターフェースデザイナー

Accessibility foundations for design engineers — WCAG / POUR, semantic-HTML-first then ARIA, keyboard and focus management, inclusive design for permanent/temporary/situational constraints. Use when building or reviewing any interactive UI, adding ARIA, implementing modals/menus/forms, or auditing keyboard operability and focus order.

2026-07-13
dec-ai-native-patterns
ウェブ・デジタルインターフェースデザイナー

AI-native design engineering patterns — generative/adaptive UI, streaming as interaction, prompt-as-interface, human-in-the-loop / agentic UX, eval-driven development, designing for uncertainty, latency and cost as design constraints. Use when designing any AI/LLM-powered feature, building agentic or chat UX, handling streaming/probabilistic output, or planning for model error and cost.

2026-07-13
dec-cognitive-load
ウェブ・デジタルインターフェースデザイナー

Cognitive Load Theory for interfaces — intrinsic (task difficulty), extraneous (poor-design overhead), and germane (useful mental-model building) load. Use when a screen feels overwhelming, deciding what to simplify vs preserve, chunking complex flows, or diagnosing whether friction comes from the task or the design.

2026-07-13
dec-core-principles
ウェブ・デジタルインターフェースデザイナー

Foundational design-engineering principles that govern where complexity lives and how interfaces stay fast and consistent — Tesler's Law, progressive disclosure, progressive enhancement, recognition over recall, optimistic UI, perceived performance, single source of truth, constraints as a feature. Use when deciding system architecture vs UI exposure, reducing user-facing complexity, choosing what to render/reveal, or justifying a constraint-driven system.

2026-07-13
dec-css-architecture
ウェブ開発者

CSS and styling architecture — scaling methodologies (BEM, ITCSS, CUBE CSS) and fluid/responsive technique (mobile-first, clamp() fluid type/space, container queries for component-level responsiveness). Use when structuring stylesheets at scale, choosing a CSS methodology, building responsive layouts, or deciding between media queries and container queries.

2026-07-13
dec-design-system-depth
ウェブ・デジタルインターフェースデザイナー

Design system depth beyond "tokens are data" — three-tier token architecture (primitive → semantic → component), W3C DTCG format and tooling, scales as systems, component API design, headless/unstyled primitives, documentation as product, governance and versioning. Use when architecting a design system, structuring tokens, designing component APIs, choosing headless primitives, or setting up contribution/versioning.

2026-07-13
dec-discovery-validation
プロジェクト管理専門家

Product discovery and validation frameworks — Jobs To Be Done, Continuous Discovery / Opportunity Solution Tree, Lean UX / Build-Measure-Learn, Design Sprint, Working Backwards, Story Mapping, Crazy 8s. Use when scoping what to build, validating an idea before committing, structuring user research, or turning a fuzzy outcome into testable solutions.

2026-07-13
dec-gestalt-principles
ウェブ・デジタルインターフェースデザイナー

Gestalt principles of grouping — proximity, similarity, common region, continuity, closure, figure/ground, common fate, prägnanz, uniform connectedness. The visual logic behind how the eye assembles elements into wholes. Use when laying out a screen, deciding what reads as related, designing cards/sections, or diagnosing why a layout feels disorganized.

2026-07-13
このリポジトリの収集済み skills 21 件中、上位 8 件を表示しています。
pm
プロジェクト管理専門家

Route product-management work to the smallest relevant set of operational PM skills. Use when the user invokes /pm, asks a broad or ambiguous product question, needs help choosing a PM method, or requests discovery, strategy, positioning, pricing, metrics, experiments, prioritization, roadmaps, requirements, launch, stakeholder, AI-product, or product-review work.

2026-07-22
product-ai-evals
データサイエンティスト

Design an AI-product evaluation system connecting task quality, user outcomes, failure taxonomies, datasets, human judgment, automated checks, release thresholds, and production monitoring. Use when defining AI quality, comparing models or prompts, deciding launch readiness, or diagnosing regressions.

2026-07-22
product-ai-fit
データサイエンティスト

Decide whether a product problem should use AI and define the appropriate human-AI workflow. Use when a team starts with a model or agent idea, must compare AI with deterministic software or process change, needs an AI use-case brief, or must assess data, uncertainty, value, feasibility, cost, and fallback fit.

2026-07-22
product-ai-risk
情報セキュリティアナリスト

Review AI-product safety, reliability, privacy, security, fairness, uncertainty, human oversight, fallback, monitoring, drift, latency, and cost risks. Use for AI launch gates, agent actions, high-impact automation, incident preparation, production failure analysis, or system feasibility review.

2026-07-22
product-discovery
市場調査アナリスト・マーケティングスペシャリスト

Discover and validate product opportunities before committing to delivery. Use when a team has feature requests but weak problem evidence, needs to identify customer opportunities, must reduce value or usability risk, or wants a continuous discovery plan tied to an outcome.

2026-07-22
product-experiment
プロジェクト管理専門家

Design the smallest reliable experiment or assumption test capable of changing a product decision. Use when the user has a hypothesis, wants an A/B test or prototype test, needs causal evidence, must choose an evidence standard, or wants success, guardrail, stop, and interpretation rules.

2026-07-22
product-interview
市場調査アナリスト・マーケティングスペシャリスト

Plan, conduct, or analyze non-leading customer interviews that produce behavioral evidence. Use when the user needs an interview guide, wants to evaluate interview notes, must distinguish signal from compliments or hypothetical intent, or needs a recruiting and synthesis plan.

2026-07-22
product-launch
プロジェクト管理専門家

Plan or review a product launch, staged rollout, adoption loop, readiness gate, and post-launch learning plan. Use when a team must decide whether to release, how to sequence exposure, what messaging and support are required, or how to measure adoption, retention, reliability, and rollback.

2026-07-22
このリポジトリの収集済み skills 19 件中、上位 8 件を表示しています。
company-naming
市場調査アナリスト・マーケティングスペシャリスト

When the user wants help naming or renaming a company, product, app, or brand. Also use when the user says 'help me name this,' 'generate company names,' 'evaluate these names,' 'rename the company,' 'our name is too generic,' 'score these finalists,' 'we need a better brand name,' or wants a structured naming process instead of a raw brainstorm. Use this to run a naming sprint that maps category conventions, finds the deeper benefit, generates broad candidate territory, and evaluates finalists for distinctiveness, fluency, energy, and longevity.

2026-05-12
content-engine
作家・著者

When the user wants to create, plan, or ship postable organic social content — short-form video, UGC, image + caption, carousels, trend-jack posts, platform-native content packs, or repurposing bundles — for any connected social channel. Triggers include 'post about X', 'make content for Y', 'create a video/reel/short', 'trend-jack Z', 'schedule a post', 'organic content', 'UGC', 'social video', 'reel', 'TikTok', 'hook', 'caption variations', 'generate social creative', 'content calendar', 'weekly posts', 'multi-platform', 'platform-native', 'turn this into posts', 'repurpose this for social'. Use whenever the goal is organic engagement rather than paid conversion — for paid ad creative use ad-creative; for landing page copy use copywriting.

2026-05-12
debugging-vercel-builds
ソフトウェア開発者

Use when a Vercel build or deployment fails. Covers inspecting build logs, triaging common failure causes (missing env vars, lockfile mismatches, TypeScript/lint errors, wrong framework config, project/team mismatch), and the secure credential flow for missing Stripe or database secrets. Trigger on Vercel build errors, deploy failures, or when the user reports a broken deployment.

2026-05-12
dev-workflow
ソフトウェア開発者

Use before starting implementation work in a managed coding-agent sandbox. Covers the repository checkout, branch constraints, already-warmed dev server/GIC browser setup, browser verification, commit/push timing, default PR ownership, and final handoff evidence.

2026-05-12
favicon-pack-maker
ウェブ開発者

Use when the user asks to create, redesign, preview, or install a favicon, browser tab icon, app icon set, or favicon pack for a website or generated app, including prompt-only requests with no reference image such as 'make me a pack of favicons'.

2026-05-12
finance-agent-skills
会計士・監査役

Use this skill for finance operations inside superoptimizers. Trigger on requests involving collections, billing review, failed payments, dunning, refunds, credits, month-end close, export packs, accounting handoff, finance inbox triage, or recurring finance briefs. This skill is optimized for the managed and already-connected tools that exist in this codebase instead of asking the user to assemble a brand-new finance stack.

2026-05-12
gic-coding-agent-skills
ソフトウェア開発者

Use this bundled GIC coding skill for platform-managed implementation playbooks that require code-aware planning or direct repository coding. It consolidates the prior coding-oriented default skills into one shared guide for site rollout, analytics instrumentation, schema markup implementation, Vercel Workflows implementation, and Stripe billing scaffolding.

2026-05-12
gic-skills
マネジメントアナリスト

Use this bundled GIC skill for the platform-managed non-coding playbooks that power default product, marketing, SEO, support, and Engineer payments workflows. It consolidates the prior individual default skills into one shared router with grouped sections for context, brand/design direction, messaging, experiments, SEO, launch planning, repurposing, support, and Stripe planning. Reach for this skill first when a default GIC agent needs strategy, analysis, or planning before handing implementation to repository coding tools.

2026-05-12
このリポジトリの収集済み skills 18 件中、上位 8 件を表示しています。
blind-bias-blind-spot
その他の高等教育教員

Use when tempted to say "I'm being objective", when attributing others' views to bias while trusting your own introspection, or after learning about a bias and concluding it doesn't apply to you. Applies Pronin, Lin & Ross (2002) — the bias blind spot and the introspection illusion.

2026-07-13
blind-calibration
その他の高等教育教員

Use when stating confidence ("I'm sure", "definitely", "99%"), giving confidence intervals, making probabilistic claims, or reviewing a track record of predictions. Applies overconfidence calibration research (Lichtenstein & Fischhoff; Alpert & Raiffa) — subjective certainty systematically exceeds accuracy.

2026-07-13
blind-chestertons-fence
ソフトウェア開発者

Use before deleting code, removing a check, simplifying a process, dropping a config flag, or removing anything that "serves no purpose" — especially in unfamiliar or legacy systems. Applies Chesterton's Fence (G.K. Chesterton, 1929): don't remove it until you know why it's there.

2026-07-13
blind-consider-the-opposite
その他の高等教育教員

Use when evidence seems to confirm an existing belief, when research keeps agreeing with the hypothesis, when interpreting ambiguous data, or when a first explanation feels satisfying. Applies Lord, Lepper & Preston (1984) — the one debiasing instruction shown to work: consider the opposite.

2026-07-13
blind-curse-of-knowledge
その他の高等教育教員

Use when writing docs, error messages, onboarding, tutorials, API designs, UX copy, or teaching — or when something you built seems self-explanatory. Applies the curse of knowledge (Camerer, Loewenstein & Weber 1989; Newton's tappers-and-listeners 1990): expertise makes you unable to simulate not-knowing.

2026-07-13
blind-dunning-kruger
その他の高等教育教員

Use when operating in an unfamiliar domain, when something "looks right" but hasn't been verified, when confidence is high without external checks, or when evaluating one's own competence at a task. Applies Kruger & Dunning (1999) — the skills needed to perform are the skills needed to judge performance.

2026-07-13
blind-falsification
その他の高等教育教員

Use when testing a hypothesis, debugging, validating a fix, designing experiments or test suites, or when checks keep passing. Applies Popper's falsification and Wason's 2-4-6 task — a test that can't fail isn't a test, and confirming instances prove little.

2026-07-13
blind-inversion
プロジェクト管理専門家

Use when a problem is stuck when approached directly, when defining success criteria, when designing for reliability/safety, or when a goal is vague ("make it good"). Applies Jacobi's inversion as practiced by Charlie Munger — solve problems backward: avoid the failure instead of chasing the success.

2026-07-13
このリポジトリの収集済み skills 17 件中、上位 8 件を表示しています。
flow-ai-chat
ウェブ・デジタルインターフェースデザイナー

Use when designing, building, or reviewing any AI chat, assistant, copilot, or agent interface — composer, streaming responses, tool-use display, citations, regenerate/edit, or AI empty states. Also fires when users report the AI feeling frozen or opaque about what it's doing or can see, or when wiring confirmations before an agent takes consequential actions.

2026-07-07
flow-auth
ウェブ・デジタルインターフェースデザイナー

Use when designing, building, or reviewing any authentication surface — signup, login, logout, magic links, passkeys, OAuth/SSO buttons, password reset, 2FA/MFA, email verification, or session-expiry handling. Also use when users report being locked out, duplicate accounts from mixed auth methods, confusing reset emails, or drop-off on the signup/login screen.

2026-07-07
flow-checkout
ウェブ・デジタルインターフェースデザイナー

Use when designing, building, or reviewing any checkout, cart, payment, or purchase flow — e-commerce carts, one-off purchases, donation forms, in-app buying. Also use when users report cart abandonment, payment errors losing form state, forced account creation complaints, or confusion about order status after paying.

2026-07-07
flow-empty-states
ウェブ・デジタルインターフェースデザイナー

Use when designing or reviewing any screen that can show no data or is waiting on data — first-use empty states, cleared/zero-result states, error states, loading indicators, skeleton screens, spinners, or optimistic updates. Also use when users report the app 'feels slow', a screen appears blank or janky before content arrives, or a list/search/inbox has nothing to show.

2026-07-07
flow-errors
ウェブ・デジタルインターフェースデザイナー

Use when designing or reviewing error states, failure recovery, offline behavior, destructive-action protection, or 404/500 pages — or when users report lost work, confusing error messages, accidental deletions, or dead-end failures. Also fires when choosing between toast, banner, inline, or full-page error display, or wiring retry logic the user can see.

2026-07-07
flow-forms
ウェブ・デジタルインターフェースデザイナー

Use when designing, building, or reviewing any form, signup, checkout, settings page, or multi-step wizard — or when users abandon forms, report confusing errors, or lose data navigating back. Also fires when deciding field count, label placement, validation timing, required-field marking, or whether to split a form into steps.

2026-07-07
flow-navigation
ウェブ・デジタルインターフェースデザイナー

Use when designing or reviewing an app's navigation architecture — choosing between tab bar, sidebar, top nav, or command palette; deciding menu depth vs breadth; or when users report getting lost, can't find features, or the back button behaves unexpectedly. Also applies when adding breadcrumbs, deep links, or restructuring an information hierarchy.

2026-07-07
flow-paywall
ウェブ・デジタルインターフェースデザイナー

Use when designing, building, or reviewing pricing pages, paywalls, free trials, subscription upgrade/downgrade flows, cancellation flows, or win-back campaigns. Also use when users report trial-to-paid conversion problems, surprise-charge complaints, App Store subscription rejections, or when auditing for dark patterns and ROSCA and state click-to-cancel compliance.

2026-07-07
このリポジトリの収集済み skills 16 件中、上位 8 件を表示しています。
design
ウェブ・デジタルインターフェースデザイナー

Use when the user invokes /design, or asks to design/build/audit/polish a web or cross-platform UI or create a design case study — screen, component, layout, table, chart, form, color system, portfolio narrative — and it's unclear which design reference skills apply. Dispatcher that routes to the right companion skills, delegates case studies to /case-study, and routes native iOS work to /ios.

2026-07-23
ios
ウェブ・デジタルインターフェースデザイナー

Use when the user invokes /ios, or when starting ANY native iOS/SwiftUI screen, component, flow, or review and it's unclear which ios-* skills apply. Dispatcher that routes to the right 2-4 companion ios-* reference skills instead of loading the whole family or designing from memory.

2026-07-10
ios-color-and-materials
ウェブ・デジタルインターフェースデザイナー

iOS semantic system colors, dark mode, and material levels per Apple HIG (current iOS 26). Covers why you never hard-code system color values, the system vs grouped background sets, label/separator colors, dark mode base-vs-elevated + the 4.5:1/7:1 contrast floors, the four standard material levels + vibrancy, Liquid Glass color rules, and Display P3. Use when choosing colors, backgrounds, or materials for any native iOS screen.

2026-06-13
ios-components
ウェブ・デジタルインターフェースデザイナー

Apple HIG component rules for native iOS 26 — bars (tab/nav/toolbar/search incl. floating + concentric corners), buttons (44pt hit region, prominence, roles, no destructive-primary), menus/pull-down/pop-up, toggles/pickers/segmented/sliders/steppers/text fields, lists & tables, sheets + detents, alerts vs action sheets vs popovers, modality, progress/gauges, with the SwiftUI mapping. Use when choosing or reviewing any iOS control or presentation.

2026-06-13
ios-flows-and-patterns
ウェブ・デジタルインターフェースデザイナー

Apple HIG behavioral patterns for native iOS — onboarding, launch screens, loading, modality decisions, feedback, settings, search, privacy & permission flows (purpose strings, priming screens, ATT), account deletion, in-app purchase, ratings, notifications — plus motion/reduce-motion, haptics (UIFeedbackGenerator patterns), and the accessibility floors (contrast AA, touch targets, Dynamic Type 200%, VoiceOver). Use when designing any flow, permission prompt, empty/loading state, or feedback moment on iOS.

2026-06-13
ios-layout-and-grid
ウェブ・デジタルインターフェースデザイナー

iOS layout & spacing for iPhone — the 8pt grid convention + 4pt sub-grid, real Apple layout numbers (16/20pt system margins, safe-area insets, 44/49/50pt bar heights), the 44pt touch target, building dense low-scroll layouts with LazyVGrid/Grid + GridItem (2-up/3-up rules), SwiftUI's adaptive default spacing, and the iOS 26 floating-chrome layout model. Use when laying out any iPhone screen, choosing margins/gutters, or building a grid.

2026-06-13
ios-liquid-glass-swiftui
ウェブ・デジタルインターフェースデザイナー

iOS 26 Liquid Glass design language + the SwiftUI APIs that implement it, sourced from Apple's WWDC25 sessions 219/323 and developer.apple.com. Covers the functional-layer-over-content mental model, regular vs clear variants, glass-on-glass/over-tint don'ts, the floating tab bar, scroll edge effects, concentric corners, accessibility behavior, and a verified-vs-community API table. Use when building or reviewing any iOS 26 native screen's chrome, materials, or glass effects.

2026-06-13
ios-sf-symbols-and-icons
ウェブ・デジタルインターフェースデザイナー

SF Symbols usage (weights, scales, the four rendering modes, fill-vs-outline variants, animations, SF Symbols 7 gradients/Draw, accessibility labels, version-gating) and iOS 26 app icons (layered design, Icon Composer, square-unmasked layers, the six appearances, specs) per Apple HIG. Use when picking icons, choosing rendering modes, or producing an app icon for a native iOS app.

2026-06-13
このリポジトリの収集済み skills 14 件中、上位 8 件を表示しています。
ios-accessibility
ソフトウェア開発者

iOS accessibility applied — Dynamic Type (built-in styles + AX1–AX5 sizes, @ScaledMetric, custom-font relativeTo, AX5 testing), VoiceOver (labels/values/hints/traits, element grouping, reading order, rotor, decorative hiding), color & contrast (WCAG AA 4.5:1/3:1, Increase Contrast, Differentiate Without Color, never color-only), 44pt touch targets, motion/transparency settings, alternative input (Voice Control/Switch Control/Full Keyboard Access), and auditing (Accessibility Inspector + performAccessibilityAudit). Use when building, reviewing, or auditing the accessibility of any native iOS/SwiftUI screen.

2026-07-13
ios-app-icon-and-app-store
ソフトウェア開発者

iOS app icon + App Store presence applied — the icon design grid (single focal mark, no words, full-bleed, no baked mask), the iOS 26 Icon Composer layered/Liquid Glass system (light/dark/tinted/clear from one 1024 master), current App Store Connect screenshot device sizes + counts, app preview video specs, and product-page metadata character limits (name 30 / subtitle 30 / keywords 100 / promo 170), plus honest ASO. Use when designing an app icon, packaging App Store screenshots/metadata, or planning a product page.

2026-07-13
ios-charts-and-data-visualization
ソフトウェア開発者

iOS Swift Charts applied — picking the right mark for the intent (trend→line/area, comparison→bar, composition→stacked/sector, single value→Gauge/ring), the Chart + Mark / axis / scale / interactivity APIs, the zero-baseline honesty rule, charts-that-animate-on-data-change, the SwiftUI Gauge and custom-arc ring, and free + hand-authored chart accessibility (auto AX tree, AXChartDescriptor, Audio Graphs). Use when adding, choosing, or reviewing any chart or data visualization on a native iOS screen.

2026-07-13
ios-color-and-materials
ソフトウェア開発者

iOS semantic system colors, dark mode, and material levels per Apple HIG (iOS 26 shipping baseline; iOS 27 / WWDC 2026 current cycle). Covers why you never hard-code system color values, the system vs grouped background sets, label/separator colors, dark mode base-vs-elevated + the 4.5:1/7:1 contrast floors, the four standard material levels + vibrancy, Liquid Glass color rules (incl. the iOS 27 v2 material tuning + user transparency slider), and Display P3. Use when choosing colors, backgrounds, or materials for any native iOS screen.

2026-07-13
ios-components
ソフトウェア開発者

Apple HIG component rules for native iOS 26 — bars (tab/nav/toolbar/search incl. floating + concentric corners), buttons (44pt hit region, prominence, roles, no destructive-primary), menus/pull-down/pop-up, toggles/pickers/segmented/sliders/steppers/text fields, lists & tables, sheets + detents, alerts vs action sheets vs popovers, modality, progress/gauges, with the SwiftUI mapping. Use when choosing or reviewing any iOS control or presentation.

2026-07-13
ios-flows-and-patterns
ソフトウェア開発者

Apple HIG behavioral patterns for native iOS — onboarding, launch screens, loading, modality decisions, feedback, settings, search, privacy & permission flows (purpose strings, priming screens, ATT), account deletion, in-app purchase, ratings, notifications — plus motion/reduce-motion, haptics (UIFeedbackGenerator patterns), and the accessibility floors (contrast AA, touch targets, Dynamic Type 200%, VoiceOver). Use when designing any flow, permission prompt, empty/loading state, or feedback moment on iOS.

2026-07-13
ios-gestures-and-haptics
ソフトウェア開発者

iOS gestures and haptics applied — the standard system gestures (tap, long-press, swipe, pan, pinch, rotate, edge-swipe back) and the rule never to override them, the SwiftUI gesture APIs (.onTapGesture / LongPressGesture / DragGesture / MagnifyGesture / RotateGesture and composing them) plus the row-level affordances (.swipeActions, .contextMenu, .draggable/.dropDestination, .refreshable), and the haptics stack — the three UIFeedbackGenerator families (impact / notification / selection), Core Haptics for custom patterns, and SwiftUI .sensoryFeedback(_:trigger:) — with HIG best practices. Use when adding any gesture, swipe action, or haptic to a native iOS screen.

2026-07-13
ios-layout-and-grid
ソフトウェア開発者

iOS layout & spacing for iPhone — the 8pt grid convention + 4pt sub-grid, real Apple layout numbers (16/20pt system margins, safe-area insets, 44/49/50pt bar heights), the 44pt touch target, building dense low-scroll layouts with LazyVGrid/Grid + GridItem (2-up/3-up rules), SwiftUI's adaptive default spacing, and the iOS 26 floating-chrome layout model. Use when laying out any iPhone screen, choosing margins/gutters, or building a grid.

2026-07-13
このリポジトリの収集済み skills 14 件中、上位 8 件を表示しています。
33 件中 12 件のリポジトリを表示
jpoindexter Agent Skills | SkillsMP