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Kayforkind/skill-slice - 7ページ

SkillsMP は Kayforkind/skill-slice から 495 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

Kayforkind/skill-slice

収集済み skill 495 件中 40 件を表示しています。

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Writes Snowflake SQL and pipelines: Dynamic Tables, Streams/Tasks, Snowpipe, Cortex AI/Agents, Snowpark Python, dbt-snowflake, clustering, and RBAC/masking. Use when the user mentions Snowflake, Cortex, Snowpark, Snowpipe, Dynamic Tables, or AI_COMPLETE on…

原文の言語: 英語

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Tunes Apache Spark 3 jobs: Adaptive Query Execution, 128-256MB partitions, Kryo, shuffle coalescing, skew joins, cache vs persist, and Spark UI stage diagnosis. Use when jobs are slow, skewed, or OOMing executors. Not for Polars/pandas in-memory frames,…

原文の言語: 英語

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Implements VisionOS-inspired spatial UI with ultra-thin glass panels, backdrop blur, specular rim light, and environment-tinted rgba materials on web and native. Use when the user wants spatial design, Apple Vision Pro aesthetics, or mixed-reality glass…

原文の言語: 英語

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Migrates Spring Boot 2.x to 3.x: Java 17/21, parent BOM, javax.* to jakarta.* (not JDK javax.crypto/sql), JAXB cleanup, jjwt 0.12, OpenRewrite. Use when upgrading a Boot 2.7 app to Boot 3. Not for Boot 1.x, Boot 3 to 4 (Jackson 3 / Framework 7), apps stuck on…

原文の言語: 英語

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Migrates Spring Security 5 on Boot 2 to Spring Security 6 on Boot 3: drop WebSecurityConfigurerAdapter, switch to EnableMethodSecurity, requestMatchers, lambda DSL, and javax-to-jakarta servlet. Use when converting an existing SS5 configuration. Not for…

原文の言語: 英語

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Runs HuggingFace Diffusers pipelines for Stable Diffusion/SDXL/Flux: txt2img, img2img, inpainting, ControlNet, and LoRA adapters on local GPU. Use when generating or transforming images from Python Diffusers code. Not for ComfyUI node graphs (comfyui), Gradio…

原文の言語: 英語

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Linearizes nonlinear plants to local (A,B) via Jacobian or autodiff, then ZOH/Tustin discretize for LTI design. Use when a nonlinear model must feed LQR, MPC, Kalman, or gain scheduling. Not for finite-horizon LQR itself (finite-horizon-lqr), hard…

原文の言語: 英語

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Configures the Cursor CLI status line (statusLine.command in cli-config.json): stdin JSON for model, context %, git/worktree, ANSI stdout above the prompt. Use when the user mentions statusline, statusLine, CLI status bar, prompt footer, or a session context…

原文の言語: 英語

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Assembles a final cut from a storyboard manifest plus per-shot clips and audio: timed concat, audio mux, SRT burn, and verification frames via ffmpeg. Use when the request names manifest, clips, and audio together and asks to stitch, mux, or burn. Not for…

原文の言語: 英語

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Executes an implementation plan by dispatching a fresh subagent per 2-5 minute task, then two-stage review (spec compliance, then code quality) before the next task. Use when a written plan exists, tasks are mostly independent, and quality gates matter. Not…

原文の言語: 英語

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Implements Supabase Database, Auth, Edge Functions, Realtime, Storage, RLS, CLI, and supabase-js/SSR clients. Use when the task involves Supabase products, migrations, JWT/RLS, or the Supabase MCP. Not for Firebase, PlanetScale, Neon, or claimable neon.new…

原文の言語: 英語

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Runs Suricata offline against PCAPs (-r) and validates alerts in eve.json with jq — syntax check, positive/negative captures, rule regression. Use when testing Suricata rules, forensic PCAP review, or eve.json alert counts. Not for live IDS/IPS on a network…

原文の言語: 英語

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Creates, edits, sanitizes, and packages spec-correct standalone SVG for icons, logos, diagrams, and SMIL animation. Use when generating or fixing .svg markup or converting a visual concept to SVG. Not for corpus quality audits (svg-quality-audit),…

原文の言語: 英語

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Adds local CLIP visual search, near-duplicate detection, and more-like-this to an SVG vault.sqlite embedding BLOB via resvg PNG render and transformers.js Xenova CLIP. Use when the gallery needs semantic or visual query over tagged SVGs. Not for tags-first…

原文の言語: 英語

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Audits native iOS SwiftUI source against WCAG 2.2 A/AA with VoiceOver labels, 44x44 targets, contrast, and patch-ready snippets. Use when auditing SwiftUI accessibility with WCAG traceability. Not for UIKit-first audits (mobile-accessibility-audit),…

原文の言語: 英語

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Enforces four-phase root-cause debugging: investigate, then a tight red/green repro loop, then fix, then a regression — no patches before Phase 1. Use when fixing any bug, failing test, build error, crash, flake, or unexpected behavior, especially under time…

原文の言語: 英語

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Implements TanStack Query v5 (React Query): QueryClient, typed query-key factories, staleTime/gcTime, useMutation, optimistic updates with rollback, invalidateQueries, and Next.js HydrationBoundary SSR. Use when replacing useEffect plus useState fetching or…

原文の言語: 英語

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Develops Temporal apps in Python, TypeScript, Go, or Java: workflows, activities, workers, signals/queries/heartbeats, versioning, continue-as-new, sagas, and temporal CLI/dev server/Cloud. Use when building or debugging Temporal durable execution, including…

原文の言語: 英語

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Forces a four-phase context-load protocol (audit unread files, read them, map architecture, then act) before multi-file features, integrations, refactors, or debugging unread code. Use when adding a feature to existing code, integrating X with Y, or asking…

原文の言語: 英語

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Teaches Three.js scene/camera/WebGLRenderer, Object3D hierarchy, transforms, resize, setAnimationLoop, and Vector3/Quaternion/Euler math. Use when scaffolding or explaining core Three.js structure before specialists. Not for vanilla r183 canvas kits…

原文の言語: 英語

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Owns the Three.js r160+ layer of a browser 3D game: scene graph, glTF with DRACO/KTX2, animation, Rapier or cannon-es, EffectComposer, dispose, and Vite. Use when starting or fixing a vanilla Three.js/WebGL web game (r3f only if asked). Not for the HTML5 game…

原文の言語: 英語

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Handles Three.js user input: Raycaster picking, pointer/touch, OrbitControls/FlyControls/FirstPersonControls, and drag/select. Use when a WebGL scene must be clickable or orbitable rather than a passive render. Not for first-scene scaffold…

原文の言語: 英語

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Sets up Three.js lights, shadow maps, IBL/PMREM, and light probes (Ambient, Directional, Point, Spot, RectArea). Use when adding lights, configuring shadows, or optimizing lighting cost. Not for Godot lighting (godot-3d-lighting), first-canvas scaffold…

原文の言語: 英語

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Loads Three.js assets: GLTFLoader/GLB, TextureLoader, RGBE/EXR, OBJ/FBX/STL/PLY, Draco/KTX2/Meshopt, LoadingManager, and dispose/cache. Use when loading models, HDR environments, compressed glTF, or progress/retry orchestration. Not for scene/camera/renderer…

原文の言語: 英語

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Sets up Three.js screen-space post-processing: EffectComposer/RenderPass, UnrealBloom, DOF, SSAO, FXAA, vignette, glitch, outline, custom ShaderPass, and WebGPU TSL PostProcessing. Use when adding glow, blur, AA, or grading on the final image rather than…

原文の言語: 英語

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Authors Three.js custom shaders: ShaderMaterial vs RawShaderMaterial, GLSL uniforms/varyings, vertex deformation, fragment effects, onBeforeCompile hooks, and TSL for WebGPU. Use when writing or migrating Three.js shaders or extending built-in materials. Not…

原文の言語: 英語

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Configures Three.js textures via TextureLoader, colorSpace (sRGB vs data maps), wrap/repeat/anisotropy, PBR maps, UVs, cubemaps, and HDR environment maps. Use when loading images onto materials, fixing washed colors, or optimizing texture memory. Not for…

原文の言語: 英語

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Trains or fine-tunes sentence-transformers bi-encoders, CrossEncoder rerankers, and SparseEncoder/SPLADE using the bundled references and example scripts. Use when the user asks to train embeddings, rerankers, or SPLADE on custom data. Not for inference-only…

原文の言語: 英語

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Tests long-term time-series trends with linear regression and Mann-Kendall / Sen's slope. Use when asking whether a series is statistically increasing or decreasing over years. Not for forecasting, seasonality without detrend, change-point detection, or…

原文の言語: 英語

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Defines Trigger.dev v3 TypeScript tasks: durable background jobs, cron, webhooks, batches, retries, and trigger.config.ts at the package root. Use when the user mentions Trigger.dev, AI/background jobs past serverless timeouts, or Trigger cron/webhooks. Not…

原文の言語: 英語

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Post-trains LLMs with Hugging Face TRL trainers: SFT, DPO, reward modeling, PPO, GRPO, and RLHF pipelines on CUDA. Use when instruction-tuning, preference-aligning, or running online RL with a reward function. Not for HuggingFace Trainer-only SFT without…

原文の言語: 英語

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Trains Hugging Face TRL jobs: trl sft/dpo/grpo/kto/rloo/reward, YAML configs, LoRA/PEFT, and Accelerate multi-GPU. Use when fine-tuning or aligning transformer LMs with TRL CLI. Not for vLLM OpenAI serving, local Hub evals (hugging-face-community-evals), or…

原文の言語: 英語

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Tunes an existing Monte Carlo monitor (metric, custom SQL, validation, or table) from its UUID: fetch report, recommend sensitivity/schedule/segments, preview MaC YAML. Use when a monitor is noisy, over-alerting, or needs quieting without dropping real…

原文の言語: 英語

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Configures Turborepo v2.8 monorepo pipelines including turbo.json tasks, remote cache, filter and affected CI, boundaries, and microfrontend deploys. Use when orchestrating JS/TS workspace builds or optimizing turbo CI. Not for a single Next.js app with no…

原文の言語: 英語

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Audits and refines existing web UI against spacing/type, WCAG 2.2, SEO metadata, and Core Web Vitals (INP, LCP, CLS). Use when polishing a live page or component rather than inventing a new look. Not for original mockups (claude-design, sketch), /better…

原文の言語: 英語

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Integrates Zoom Video SDK UI Toolkit as drop-in gallery, controls, chat, and screen-share UI for custom sessions. Use when embedding branded video calling inside a web app without building conference chrome. Not for joining real Zoom meetings (component-view…

原文の言語: 英語

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Covers UE5.3–5.5 on Windows: C++ modules, Blueprints vs C++, Gameplay Framework/GAS intro, Enhanced Input, Nanite/Lumen, packaging, and Unreal Insights. Use when the task involves UE5, UObject, GameMode, Build.cs, BuildCookRun, or packaging Windows. Not for…

原文の言語: 英語

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Speeds Python packaging with Astral uv: uv init, venvs, lockfiles, interpreter install, pip-compat, workspace monorepos, and Docker/CI installs. Use when setting up Python projects, migrating from pip/poetry/pip-tools, or fixing resolver conflicts. Not for…

原文の言語: 英語

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Manages React/Next state with Valtio proxy stores, useSnapshot, derive, and subscribe - mutate the proxy; components re-render on accessed fields. Use when the user wants Valtio, mutable proxy state, or store access outside React. Not for Redux reducers,…

原文の言語: 英語

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Implements the Vercel AI SDK (ai and @ai-sdk/react): streamText, generateObject, useChat, tool calling, and generative UI on Next.js. Use when adding streaming chat, structured LLM JSON, or migrating off raw OpenAI/Anthropic client calls. Not for training…

原文の言語: 英語

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収集済み skill 495 件中 40 件を表示しています。