Writes Snowflake SQL and pipelines: Dynamic Tables, Streams/Tasks, Snowpipe, Cortex AI/Agents, Snowpark Python, dbt-snowflake, clustering, and RBAC/masking. Use when the user mentions Snowflake, Cortex, Snowpark, Snowpipe, Dynamic Tables, or AI_COMPLETE on…
Skills in this repository
Kayforkind/skill-slice - Page 7
SkillsMP has collected 495 skills from Kayforkind/skill-slice. Open a skill to review its source and details.
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Tunes Apache Spark 3 jobs: Adaptive Query Execution, 128-256MB partitions, Kryo, shuffle coalescing, skew joins, cache vs persist, and Spark UI stage diagnosis. Use when jobs are slow, skewed, or OOMing executors. Not for Polars/pandas in-memory frames,…
Implements VisionOS-inspired spatial UI with ultra-thin glass panels, backdrop blur, specular rim light, and environment-tinted rgba materials on web and native. Use when the user wants spatial design, Apple Vision Pro aesthetics, or mixed-reality glass…
Migrates Spring Boot 2.x to 3.x: Java 17/21, parent BOM, javax.* to jakarta.* (not JDK javax.crypto/sql), JAXB cleanup, jjwt 0.12, OpenRewrite. Use when upgrading a Boot 2.7 app to Boot 3. Not for Boot 1.x, Boot 3 to 4 (Jackson 3 / Framework 7), apps stuck on…
Migrates Spring Security 5 on Boot 2 to Spring Security 6 on Boot 3: drop WebSecurityConfigurerAdapter, switch to EnableMethodSecurity, requestMatchers, lambda DSL, and javax-to-jakarta servlet. Use when converting an existing SS5 configuration. Not for…
Runs HuggingFace Diffusers pipelines for Stable Diffusion/SDXL/Flux: txt2img, img2img, inpainting, ControlNet, and LoRA adapters on local GPU. Use when generating or transforming images from Python Diffusers code. Not for ComfyUI node graphs (comfyui), Gradio…
Linearizes nonlinear plants to local (A,B) via Jacobian or autodiff, then ZOH/Tustin discretize for LTI design. Use when a nonlinear model must feed LQR, MPC, Kalman, or gain scheduling. Not for finite-horizon LQR itself (finite-horizon-lqr), hard…
Configures the Cursor CLI status line (statusLine.command in cli-config.json): stdin JSON for model, context %, git/worktree, ANSI stdout above the prompt. Use when the user mentions statusline, statusLine, CLI status bar, prompt footer, or a session context…
Assembles a final cut from a storyboard manifest plus per-shot clips and audio: timed concat, audio mux, SRT burn, and verification frames via ffmpeg. Use when the request names manifest, clips, and audio together and asks to stitch, mux, or burn. Not for…
Executes an implementation plan by dispatching a fresh subagent per 2-5 minute task, then two-stage review (spec compliance, then code quality) before the next task. Use when a written plan exists, tasks are mostly independent, and quality gates matter. Not…
Implements Supabase Database, Auth, Edge Functions, Realtime, Storage, RLS, CLI, and supabase-js/SSR clients. Use when the task involves Supabase products, migrations, JWT/RLS, or the Supabase MCP. Not for Firebase, PlanetScale, Neon, or claimable neon.new…
Runs Suricata offline against PCAPs (-r) and validates alerts in eve.json with jq — syntax check, positive/negative captures, rule regression. Use when testing Suricata rules, forensic PCAP review, or eve.json alert counts. Not for live IDS/IPS on a network…
Creates, edits, sanitizes, and packages spec-correct standalone SVG for icons, logos, diagrams, and SMIL animation. Use when generating or fixing .svg markup or converting a visual concept to SVG. Not for corpus quality audits (svg-quality-audit),…
Adds local CLIP visual search, near-duplicate detection, and more-like-this to an SVG vault.sqlite embedding BLOB via resvg PNG render and transformers.js Xenova CLIP. Use when the gallery needs semantic or visual query over tagged SVGs. Not for tags-first…
Audits native iOS SwiftUI source against WCAG 2.2 A/AA with VoiceOver labels, 44x44 targets, contrast, and patch-ready snippets. Use when auditing SwiftUI accessibility with WCAG traceability. Not for UIKit-first audits (mobile-accessibility-audit),…
Enforces four-phase root-cause debugging: investigate, then a tight red/green repro loop, then fix, then a regression — no patches before Phase 1. Use when fixing any bug, failing test, build error, crash, flake, or unexpected behavior, especially under time…
Implements TanStack Query v5 (React Query): QueryClient, typed query-key factories, staleTime/gcTime, useMutation, optimistic updates with rollback, invalidateQueries, and Next.js HydrationBoundary SSR. Use when replacing useEffect plus useState fetching or…
Develops Temporal apps in Python, TypeScript, Go, or Java: workflows, activities, workers, signals/queries/heartbeats, versioning, continue-as-new, sagas, and temporal CLI/dev server/Cloud. Use when building or debugging Temporal durable execution, including…
Forces a four-phase context-load protocol (audit unread files, read them, map architecture, then act) before multi-file features, integrations, refactors, or debugging unread code. Use when adding a feature to existing code, integrating X with Y, or asking…
Teaches Three.js scene/camera/WebGLRenderer, Object3D hierarchy, transforms, resize, setAnimationLoop, and Vector3/Quaternion/Euler math. Use when scaffolding or explaining core Three.js structure before specialists. Not for vanilla r183 canvas kits…
Owns the Three.js r160+ layer of a browser 3D game: scene graph, glTF with DRACO/KTX2, animation, Rapier or cannon-es, EffectComposer, dispose, and Vite. Use when starting or fixing a vanilla Three.js/WebGL web game (r3f only if asked). Not for the HTML5 game…
Handles Three.js user input: Raycaster picking, pointer/touch, OrbitControls/FlyControls/FirstPersonControls, and drag/select. Use when a WebGL scene must be clickable or orbitable rather than a passive render. Not for first-scene scaffold…
Sets up Three.js lights, shadow maps, IBL/PMREM, and light probes (Ambient, Directional, Point, Spot, RectArea). Use when adding lights, configuring shadows, or optimizing lighting cost. Not for Godot lighting (godot-3d-lighting), first-canvas scaffold…
Loads Three.js assets: GLTFLoader/GLB, TextureLoader, RGBE/EXR, OBJ/FBX/STL/PLY, Draco/KTX2/Meshopt, LoadingManager, and dispose/cache. Use when loading models, HDR environments, compressed glTF, or progress/retry orchestration. Not for scene/camera/renderer…
Sets up Three.js screen-space post-processing: EffectComposer/RenderPass, UnrealBloom, DOF, SSAO, FXAA, vignette, glitch, outline, custom ShaderPass, and WebGPU TSL PostProcessing. Use when adding glow, blur, AA, or grading on the final image rather than…
Authors Three.js custom shaders: ShaderMaterial vs RawShaderMaterial, GLSL uniforms/varyings, vertex deformation, fragment effects, onBeforeCompile hooks, and TSL for WebGPU. Use when writing or migrating Three.js shaders or extending built-in materials. Not…
Configures Three.js textures via TextureLoader, colorSpace (sRGB vs data maps), wrap/repeat/anisotropy, PBR maps, UVs, cubemaps, and HDR environment maps. Use when loading images onto materials, fixing washed colors, or optimizing texture memory. Not for…
Trains or fine-tunes sentence-transformers bi-encoders, CrossEncoder rerankers, and SparseEncoder/SPLADE using the bundled references and example scripts. Use when the user asks to train embeddings, rerankers, or SPLADE on custom data. Not for inference-only…
Tests long-term time-series trends with linear regression and Mann-Kendall / Sen's slope. Use when asking whether a series is statistically increasing or decreasing over years. Not for forecasting, seasonality without detrend, change-point detection, or…
Defines Trigger.dev v3 TypeScript tasks: durable background jobs, cron, webhooks, batches, retries, and trigger.config.ts at the package root. Use when the user mentions Trigger.dev, AI/background jobs past serverless timeouts, or Trigger cron/webhooks. Not…
Post-trains LLMs with Hugging Face TRL trainers: SFT, DPO, reward modeling, PPO, GRPO, and RLHF pipelines on CUDA. Use when instruction-tuning, preference-aligning, or running online RL with a reward function. Not for HuggingFace Trainer-only SFT without…
Trains Hugging Face TRL jobs: trl sft/dpo/grpo/kto/rloo/reward, YAML configs, LoRA/PEFT, and Accelerate multi-GPU. Use when fine-tuning or aligning transformer LMs with TRL CLI. Not for vLLM OpenAI serving, local Hub evals (hugging-face-community-evals), or…
Tunes an existing Monte Carlo monitor (metric, custom SQL, validation, or table) from its UUID: fetch report, recommend sensitivity/schedule/segments, preview MaC YAML. Use when a monitor is noisy, over-alerting, or needs quieting without dropping real…
Configures Turborepo v2.8 monorepo pipelines including turbo.json tasks, remote cache, filter and affected CI, boundaries, and microfrontend deploys. Use when orchestrating JS/TS workspace builds or optimizing turbo CI. Not for a single Next.js app with no…
Audits and refines existing web UI against spacing/type, WCAG 2.2, SEO metadata, and Core Web Vitals (INP, LCP, CLS). Use when polishing a live page or component rather than inventing a new look. Not for original mockups (claude-design, sketch), /better…
Integrates Zoom Video SDK UI Toolkit as drop-in gallery, controls, chat, and screen-share UI for custom sessions. Use when embedding branded video calling inside a web app without building conference chrome. Not for joining real Zoom meetings (component-view…
Covers UE5.3–5.5 on Windows: C++ modules, Blueprints vs C++, Gameplay Framework/GAS intro, Enhanced Input, Nanite/Lumen, packaging, and Unreal Insights. Use when the task involves UE5, UObject, GameMode, Build.cs, BuildCookRun, or packaging Windows. Not for…
Speeds Python packaging with Astral uv: uv init, venvs, lockfiles, interpreter install, pip-compat, workspace monorepos, and Docker/CI installs. Use when setting up Python projects, migrating from pip/poetry/pip-tools, or fixing resolver conflicts. Not for…
Manages React/Next state with Valtio proxy stores, useSnapshot, derive, and subscribe - mutate the proxy; components re-render on accessed fields. Use when the user wants Valtio, mutable proxy state, or store access outside React. Not for Redux reducers,…
Implements the Vercel AI SDK (ai and @ai-sdk/react): streamText, generateObject, useChat, tool calling, and generative UI on Next.js. Use when adding streaming chat, structured LLM JSON, or migrating off raw OpenAI/Anthropic client calls. Not for training…