| name | 3dsmax-materials |
| description | Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max material create inspect assign bitmap texture map physical pbr roughness metalness missing paths","tags":"3dsmax, materials, shader, assignment, bitmap, pbr","tools":"tools.yaml"}} |
3ds Max Material Tools
Inspect, create, edit, and assign 3ds Max materials in the current scene. All
tools touch the live scene through pymxs, so they declare affinity: main.
Tool contracts live in tools.yaml. apply_material uses current selection
when node_names is omitted. Renderer-specific behavior stays optional and
returns clear errors or warnings when the host does not expose that material
class or map slot.