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loonghao
GitHub creator profile

loonghao

Repository-level view of 190 collected skills across 19 GitHub repositories, including approximate occupation coverage.

skills collected
190
repositories
19
occupation fields
2
updated
2026-05-30
repository map

Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

#01
dcc-mcp-core
34 skills · 2026-05-30
ソフトウェア開発者特殊効果アーティスト・アニメーターネットワーク・コンピュータシステム管理者商業・工業デザイナー
4 occupation categories · 100% classified
18%share
#02
dcc-mcp-maya
28 skills · 2026-05-26
ソフトウェア開発者ソフトウェア品質保証アナリスト・テスターネットワーク・コンピュータシステム管理者特殊効果アーティスト・アニメーター
4 occupation categories · 100% classified
15%share
#03
dcc-mcp-blender
27 skills · 2026-05-26
ソフトウェア開発者特殊効果アーティスト・アニメーターテレビ・映像・映画カメラオペレーター照明技術者
4 occupation categories · 100% classified
14%share
#04
dcc-mcp-houdini
22 skills · 2026-05-30
ソフトウェア開発者
1 occupation categories · 100% classified
12%share
#05
vx
18 skills · 2026-05-27
ソフトウェア開発者ウェブ開発者コンピュータシステムアナリスト
3 occupation categories · 100% classified
9.5%share
#06
dcc-mcp-3dsmax
16 skills · 2026-05-29
ソフトウェア開発者ソフトウェア品質保証アナリスト・テスター
2 occupation categories · 100% classified
8.4%share
#07
agentverse
12 skills · 2026-03-29
ソフトウェア開発者ソフトウェア品質保証アナリスト・テスターネットワーク・コンピュータシステム管理者メンタルヘルスカウンセラー
4 occupation categories · 100% classified
6.3%share
#08
auroraview
9 skills · 2026-04-17
ソフトウェア開発者ソフトウェア品質保証アナリスト・テスターコンピュータシステムアナリスト
3 occupation categories · 100% classified
4.7%share
Showing the top 8 repositories here; full repository list continues below.
repository explorer

Repositories and representative skills

#001
dcc-mcp-core
34 skills211updated 2026-05-30
18% of creator
dcc-mcp-core
ソフトウェア開発者

Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for AI-assisted DCC workflows. Use when working with Maya, Blender, Houdini, 3ds Max, or any DCC MCP integration.

2026-05-30
dcc-cli-gateway
ソフトウェア開発者

Control live DCC hosts (Maya, Blender, Houdini, Photoshop, 3ds Max, and custom studio tools) through the dcc-mcp-cli command line. For ClawHub, OpenClaw, Cursor, Claude, and shell-capable agent hosts: verify gateway health, inventory registered DCC instances, search tools, inspect schemas, and invoke tools without speaking MCP directly. If dcc-mcp-cli is missing, ask for consent, download it from GitHub Releases, and fall back to Python stdlib REST only if download fails.

2026-05-30
dcc-mcp-creator
ソフトウェア開発者

Infrastructure skill - guide developers and agents through creating or modernizing a full DCC-MCP adapter for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio tools. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.

2026-05-30
dcc-mcp-skills-creator
ソフトウェア開発者

Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.

2026-05-30
qt-ui-inspector
ソフトウェア開発者

Infrastructure skill — DCC-agnostic Qt UI introspection: list top-level windows, find widgets by name/class, describe widget properties, walk the widget tree, and poll for availability. Works in any DCC with a Qt binding (Maya, Blender, Houdini, Unreal, etc.). All tools are read-only and lazy-loaded.

2026-05-27
app-ui
ソフトウェア開発者

Infrastructure skill - application UI observation and scoped action tools for DCC-adjacent workflows. Use app_ui__snapshot, app_ui__find, app_ui__act, and app_ui__wait_for when a host UI state is not exposed through native DCC APIs. Prefer DCC-native skills first, then use app_ui as a policy-controlled UI fallback.

2026-05-24
media
ネットワーク・コンピュータシステム管理者

Infrastructure skill - DCC-agnostic media probing, transcoding, thumbnails, frame extraction, and image-sequence-to-MP4 conversion through vx-managed FFmpeg. Use when agents need to inspect or share render/playblast outputs. Not for arbitrary shell or vx execution - use typed media tools only.

2026-05-23
dcc-diagnostics
ソフトウェア開発者

Infrastructure skill — DCC-agnostic observability primitives: generate error reports, capture screenshots, query audit logs, inspect tool performance metrics, and monitor process health. Works in any DCC environment (Maya, Blender, Houdini, Unreal, etc.) or standalone Python. Call dcc_diagnostics__error_report first whenever a tool fails with a vague error message. Not for primary task execution — use a domain skill for actual DCC operations.

2026-05-23
Showing top 8 of 34 collected skills in this repository.
#002
dcc-mcp-maya
28 skills124updated 2026-05-26
15% of creator
maya-dynamics
ソフトウェア開発者

Authoring stage - classic Maya dynamics primitives: rigid bodies, force fields, and field connections. Use for small simulation setup steps before baking with maya-animation. Not for keyframe editing (maya-animation), mesh modeling (maya-mesh-ops), or viewport output (maya-render).

2026-05-26
maya-node-graph
ソフトウェア開発者

Scene stage — create nodes, connect / disconnect attributes, query construction history, and inspect DG / DAG topology. Use whenever you reason about how nodes drive each other or construction history. Not for attribute *value* edits (use maya-attributes), polygon topology cleanup (use maya-mesh-ops), or scene file lifecycle (use maya-scene).

2026-05-26
maya-render
ソフトウェア開発者

Pipeline stage — render globals and viewport capture: configure render settings, query them, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render farm submission (maya-render-farm).

2026-05-26
maya-rigging
ソフトウェア開発者

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly (maya-scene-assembly).

2026-05-26
maya-scene
ソフトウェア開発者

Scene stage — scene file lifecycle and DAG navigation. Use for new / open / save scenes, hierarchy queries, selection management, and top-level organisation. Not for mesh editing or interchange (FBX/OBJ): use maya-mesh-ops or maya-geometry instead.

2026-05-26
maya-scripting
ソフトウェア開発者

Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer search_skills / dcc_capability_manifest → load_skill → typed tools (inputSchema + annotations) from domain skills; use execute_python or execute_mel only when no skill matches, for bulk in-process loops, or for API introspection. Includes typed plug-in lifecycle tools and introspection tools so an agent can discover flags and method signatures without leaving the loop.

2026-05-26
maya-animation
ソフトウェア開発者

Authoring stage — keyframes, timeline, animation curves, constraint baking, and curve I/O. Use whenever you create or edit time-based motion. Not for rigging setup (maya-rigging), pose library (maya-pose-library), or render output (maya-render).

2026-05-24
maya-attributes
ソフトウェア開発者

Scene stage — read, write, lock, and create attributes on any Maya node. Use whenever you need to query or set an attribute value with a typed, validated tool instead of dropping into execute_python. Not for connecting attributes (use maya-node-graph) or scripting full procedures (use maya-scripting).

2026-05-24
Showing top 8 of 28 collected skills in this repository.
#003
dcc-mcp-blender
27 skills50updated 2026-05-26
14% of creator
Showing top 8 of 27 collected skills in this repository.
#004
dcc-mcp-houdini
22 skills10updated 2026-05-30
12% of creator
houdini-pipeline
ソフトウェア開発者

Pipeline skill — generic, adapter-owned project and shot/package automation: set/query the project root, tag and read portable asset metadata, validate a scene for missing files / bad output dirs / dirty state / cook errors, collect file dependencies into a manifest (no copying), and export a shot/package manifest (frame range, cameras, output nodes, caches, written files). No dependency on private production services.

2026-05-30
houdini-camera-light
ソフトウェア開発者

Authoring skill — create and edit cameras and lights, frame the Scene Viewer, and report active camera/view state through typed tools. Pair with houdini-render for viewport capture and ROP render execution.

2026-05-30
houdini-render
ソフトウェア開発者

Pipeline skill — viewport capture/flipbook plus ROP render settings and render execution through typed, runtime-aware tools. Exports report written_files, elapsed time, and warnings without hanging the host. Pair with houdini-camera-light to set up cameras and lights first.

2026-05-30
houdini-lookdev
ソフトウェア開発者

Authoring skill — lookdev and shader-network operations: inspect materials, libraries, shader nodes and assignments; get/set shader parameters with type-aware validation; inspect and rewire shader connections; reset assignments; and manage adapter-owned material presets. Pair with houdini-materials for material creation/assignment.

2026-05-30
houdini-animation
ソフトウェア開発者

Pipeline skill — typed timeline, keyframe, channel, and cache-baking tools. Query/set time, FPS and ranges; set/get/delete/list keyframes; inspect channels and expressions; export/import channel JSON; bake channels and trigger bounded simulation/cache renders. The canonical timeline API.

2026-05-30
houdini-interchange
ソフトウェア開発者

Interchange skill — load-on-demand import/export of Houdini geometry and scenes through production formats (native bgeo/geo, OBJ, Alembic, FBX, USD) plus filesystem probing. Use these typed tools instead of hand-building ROP/LOP/SOP networks with raw scripts.

2026-05-30
houdini-automation
ソフトウェア開発者

Pipeline skill - run file-based Houdini Python automation, manage hip files, set timeline ranges, and build small node chains from structured specs. Use when orchestrating repeatable Houdini tasks. Not for inspecting a scene only.

2026-05-30
houdini-hda
ソフトウェア開発者

HDA skill - install, inspect, create, cook, and save Houdini Digital Assets with typed parameters. Use when loading .hda/.otl assets or executing an HDA node as part of automation. Not for generic node edits.

2026-05-30
Showing top 8 of 22 collected skills in this repository.
#005
vx
18 skills305updated 2026-05-27
9.5% of creator
vx-agent-workflow
ソフトウェア開発者

Token-efficient command execution patterns for AI agents using vx. Use when running builds, tests, linting, GitHub operations, or any command that produces verbose output. Teaches agents to filter output cross-platform using vx-managed tools (vx rg, vx jq) instead of platform-specific syntax (Select-String, grep, findstr). Includes token measurement, savings tracking, and deep recipes for cargo, gh, pytest, and more.

2026-05-27
vx-best-practices
ソフトウェア開発者

Best practices for using vx effectively. Use when following recommended patterns for tool management, project setup, and team workflows with vx.

2026-05-26
vx-commands
ソフトウェア開発者

Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, output formats, or token-efficient forwarding. vx-native commands support --json, --toon, --compact, and --output-format; forwarded tools keep native output unless compact mode is explicitly requested.

2026-05-26
vx-troubleshooting
ソフトウェア開発者

Troubleshooting guide for vx issues. Use when encountering installation failures, version conflicts, PATH issues, or other vx problems.

2026-05-26
vx-usage
ソフトウェア開発者

Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also covers MCP integration patterns and GitHub Actions.

2026-05-26
vx-usage
ソフトウェア開発者

Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 138 tools via Starlark DSL providers. Also covers MCP integration patterns and GitHub Actions.

2026-05-26
vx-best-practices
ソフトウェア開発者

Best practices for using vx effectively. Use when following recommended patterns for tool management, project setup, and team workflows with vx.

2026-05-24
vx-commands
ソフトウェア開発者

Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, or output formats. All commands support --json for structured output and --output-format toon for token-optimized output.

2026-05-24
Showing top 8 of 18 collected skills in this repository.
#006
dcc-mcp-3dsmax
16 skills11updated 2026-05-29
8.4% of creator
3dsmax-transform
ソフトウェア開発者

Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.

2026-05-29
3dsmax-viewport
ソフトウェア開発者

Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.

2026-05-29
3dsmax-modeling
ソフトウェア開発者

Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment.

2026-05-29
dcc-mcp-3dsmax-setup
ソフトウェア開発者

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

2026-05-29
3dsmax-scripting
ソフトウェア開発者

Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.

2026-05-26
3dsmax-camera-lighting
ソフトウェア開発者

Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.

2026-05-26
3dsmax-display
ソフトウェア開発者

Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.

2026-05-26
3dsmax-validation
ソフトウェア品質保証アナリスト・テスター

Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.

2026-05-26
Showing top 8 of 16 collected skills in this repository.
#007
agentverse
12 skills30updated 2026-03-29
6.3% of creator
agent-code-assistant
ソフトウェア開発者

An autonomous code-assistant agent that can review code, answer technical questions, generate tests, and suggest refactors — powered by AgentVerse skills and an empathetic developer soul. Exposes MCP tools and is A2A (Agent-to-Agent) compatible.

2026-03-29
agentverse-cli
ソフトウェア開発者

Publish, discover, and manage AI skills, agents, workflows, souls and prompts from the AgentVerse marketplace. Use when working with the agentverse CLI to search/publish artifacts, authenticate, or manage AI agent ecosystem components.

2026-03-29
api-smoke-tester
ソフトウェア品質保証アナリスト・テスター

Runs a suite of smoke tests against any REST API and reports status, latency, and failure details.

2026-03-29
code-reviewer
ソフトウェア品質保証アナリスト・テスター

Reviews a pull request or diff and produces structured feedback on correctness, security, performance, and style.

2026-03-29
docker-compose-manager
ネットワーク・コンピュータシステム管理者

Manage multi-container Docker environments using docker compose. Start, stop, inspect, and health-check services defined in a compose file — ideal for local dev, CI service orchestration, and integration test setup.

2026-03-29
gh-pr-reviewer
ソフトウェア品質保証アナリスト・テスター

Fetch GitHub Pull Request diffs, metadata, and CI status using the gh CLI. Summarise changes, check review status, and post structured review comments.

2026-03-29
jq-processor
ソフトウェア開発者

Transform, filter, and reshape JSON data using jq — the lightweight command-line JSON processor. Ideal for extracting fields from API responses, transforming CI artifact payloads, and scripting data pipelines.

2026-03-29
prompt-chain-of-thought
ソフトウェア開発者

A battle-tested chain-of-thought prompt template that guides LLMs through multi-step reasoning. Supports zero-shot CoT, few-shot CoT, and Tree-of-Thought variants. Reuses the OpenAI prompt engineering and Anthropic prompt library standards.

2026-03-29
Showing top 8 of 12 collected skills in this repository.
#008
auroraview
9 skills415updated 2026-04-17
4.7% of creator
qt-to-auroraview-migration
ソフトウェア開発者

Convert an existing Qt/PySide/PyQt desktop project (QWebEngineView-based UI, QMainWindow browsers, Qt DCC tools) into an AuroraView project so it ships a lighter, Rust-powered WebView and gets full MCP automation for free. Use this skill whenever the user asks to "migrate", "convert", "port" a Qt/PySide/PyQt app to AuroraView, or when they want MCP-controllable Qt tooling.

2026-04-17
e2e-self-iteration
ソフトウェア品質保証アナリスト・テスター

Integrates ProofShot visual proof recording with the self-improvement workflow. Use when: (1) E2E tests fail or detect visual regressions, (2) Agent needs to verify UI changes it made, (3) Running self-iteration loops (build → test → fix → retest), (4) Preparing PR proof artifacts for review.

2026-04-06
self-improvement
ソフトウェア開発者

Captures learnings, errors, and corrections to enable continuous improvement. Use when: (1) A command or operation fails unexpectedly, (2) User corrects Claude ('No, that's wrong...', 'Actually...'), (3) User requests a capability that doesn't exist, (4) An external API or tool fails, (5) Claude realizes its knowledge is outdated or incorrect, (6) A better approach is discovered for a recurring task. Also review learnings before major tasks.

2026-03-12
rust-best-practices
ソフトウェア開発者

Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook. Use this skill when: (1) writing new Rust code or functions, (2) reviewing or refactoring existing Rust code, (3) deciding between borrowing vs cloning or ownership patterns, (4) implementing error handling with Result types, (5) optimizing Rust code for performance, (6) writing tests or documentation for Rust projects.

2026-03-01
architecture-diagnosis
コンピュータシステムアナリスト

This skill produces an actionable architecture diagnosis report for a codebase. It guides the AI to scan the repository, map subsystem boundaries, identify design flaws with concrete evidence (files/functions), assess risks, and propose a phased refactor roadmap plus future extension scenarios. Use this skill when the team needs a "diagnosis report" to decide whether/how to refactor.

2026-03-01
gallery-mcp-tester
ソフトウェア品質保証アナリスト・テスター

通过 MCP 工具测试 AuroraView Python API,发现设计缺陷和代码味道。 迭代式测试:启动服务 → 调用工具 → 发现问题 → 修复 → 重新测试。

2026-03-01
mcp-tester
ソフトウェア開発者

This skill helps test and debug the local development version of AuroraView MCP Server. It guides AI to configure mcp.json, start the local MCP server, run tests, and troubleshoot issues. Use this skill when developing or debugging the auroraview-mcp package.

2026-03-01
rfc-creator
ソフトウェア開発者

This skill helps create RFC (Request for Comments) documents for proposing new features, architectural changes, or significant enhancements to the project. It provides templates, structure guidelines, and best practices for writing effective technical proposals. Use this skill when planning major changes that need team review and discussion.

2026-03-01
Showing top 8 of 9 collected skills in this repository.
#009
skill-native-sdk
4 skills30updated 2026-04-13
2.1% of creator
#010
dcc-mcp-photoshop
4 skills30updated 2026-04-13
2.1% of creator
#011
dcc-mcp-zbrush
4 skills12updated 2026-05-21
2.1% of creator
#012
rez-next
3 skills252updated 2026-04-03
1.6% of creator
19 件中 12 件のリポジトリを表示