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MengTo
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MengTo

1 件の GitHub リポジトリにある 140 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
140
リポジトリ
1
更新
2026年9月16日
リポジトリエクスプローラー

リポジトリと代表的な skills

3d-virtual-tour
未分類

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums,…

2026年9月16日
3d-falling-leaves
未分類

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use…

2026年9月16日
3d-four-seasons
未分類

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with…

2026年9月16日
3d-high-poly-models
未分類

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed…

2026年9月16日
3d-high-resolution-textures
未分類

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and…

2026年9月16日
3d-retina-resolution
未分類

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering,…

2026年9月16日
3d-sky-background
未分類

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky…

2026年9月16日
3d-sky-rays
未分類

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and…

2026年9月16日
収集済み skill 140 件中 8 件を表示しています。
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