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MengTo
GitHub 제작자 프로필

MengTo

1개 GitHub 저장소에서 수집된 140개 skills를 저장소 단위로 보여줍니다.

수집된 skills
140
저장소
1
업데이트
2026년 9월 16일
저장소 탐색

저장소와 대표 skills

3d-virtual-tour
미분류

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums,…

2026년 9월 16일
3d-falling-leaves
미분류

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use…

2026년 9월 16일
3d-four-seasons
미분류

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with…

2026년 9월 16일
3d-high-poly-models
미분류

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed…

2026년 9월 16일
3d-high-resolution-textures
미분류

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and…

2026년 9월 16일
3d-retina-resolution
미분류

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering,…

2026년 9월 16일
3d-sky-background
미분류

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky…

2026년 9월 16일
3d-sky-rays
미분류

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and…

2026년 9월 16일
수집된 skill 140개 중 8개를 표시합니다.
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