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MengTo
GitHub 제작자 프로필

MengTo

1개 GitHub 저장소에서 수집된 121개 skills를 저장소 단위로 보여줍니다.

수집된 skills
121
저장소
1
업데이트
2026-07-25
저장소 탐색

저장소와 대표 skills

implement-fog-of-war
소프트웨어 개발자

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

2026-07-25
build-game-changelog
소프트웨어 개발자

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.

2026-07-25
build-game-map-editor
소프트웨어 개발자

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

2026-07-25
build-daily-inspiration-sites
웹 개발자

Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imagery.

2026-07-25
build-vesperfall-review-assets
소프트웨어 개발자

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

2026-07-25
add-shader-cursor-trail
웹 개발자

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

2026-07-25
build-awwwards-quality-sites
웹 개발자

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

2026-07-25
build-game-monster-system
소프트웨어 개발자

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

2026-07-25
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