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gsp-concept-brainstorm
Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-concept-brainstorm |
| description | Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation. |
Lock the game fantasy before architecture or implementation.
Follow the gsp-orchestrator output strategy:
docs/game-studio/concept-brainstorm.md and docs/game-studio/requirements.md.Use ./shared/templates/concept-brainstorm.md.
gsp-requirements-brainstorm, gsp-scope-profile, and gsp-ux-flow-designer.If the prompt uses an archetype word that can imply multiple valid game forms, do not silently choose one and move on.
Examples: runner, shooter, breakout.
Write the chosen interpretation explicitly so downstream skills inherit a locked shape instead of improvising.
Do not optimize for asking fewer questions. Optimize for asking the fewest questions that still fully lock the concept.