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gsp-douyin-h5
Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-douyin-h5 |
| description | Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first. |
Turn a vague "Douyin H5 Interactive" request into a concrete browser delivery shape before implementation starts.
Follow the gsp-orchestrator output strategy:
docs/game-studio/platform-implementation.md.Use ./shared/templates/douyin-h5-shell.md whenever a persisted shell decision record would help.
Douyin H5 Interactive, 抖音互动作品, 抖音互动空间, or 抖音互动H5H5-only做一个抖音互动作品做一个抖音互动空间做一个抖音互动H5平台只接受H5,要竖屏适配先定项目框架、文件结构和适配方式先别写玩法,先把H5壳和结构定下来Treat these as a signal to lock the platform shell before deeper implementation work.
./shared/reference/douyin-h5-interactive.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/browser-2d-specialist.mdscreen-first interactive, canvas-playable interactive, or world/canvas plus DOM HUDviewport-fit=cover, one app-shell, safe-area ownershipratio shell only or design-space plus viewport mappingloading, menu, primary interactive state, resultscreen-first interactive for quiz, branching, reveal flow, or text-heavy participation.canvas-playable interactive for aiming, timing, physics, spatial play, or a continuous loop.world/canvas plus DOM HUD for spatial play that still needs menus, HUD, result packaging, or overlays in DOM.If the request still mixes multiple routes, do not silently improvise a hybrid. Lock one route first.
If the route still cannot be locked from the prompt, ask a clarifying question or route upward to gsp-requirements-brainstorm.
viewport-fit=cover and portrait-first layout assumptions.app-shell that owns the visual ratio, safe-area padding, and overflow behavior.index.html, css/styles.css, assets/ or images/js/app.js, js/ui/, js/data/, js/config/js/main.js, js/core/, js/game/, js/ui/, js/input/, js/audio/, js/config.jsjs/game.js or js/main.js, plus js/core/ or js/rules/; use lib/ only for true shared runtime codeFor the exact shell record, fill ./shared/templates/douyin-h5-shell.md.
ratio shell only or design-space plus viewport mappinggsp-ux-flow-designer to shape onboarding, menus, CTA hierarchy, and first-minute comprehension.gsp-web-2d-specialist after the browser route is chosen and the project needs concrete 2D implementation guidance.gsp-feedback-design after the shell and route are explicit.