ワンクリックで
gsp-feel-audit
Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-feel-audit |
| description | Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game. |
Audit whether the game seems responsive, readable, and satisfying rather than merely functional.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/ux-findings.md.Use:
./shared/checklists/gsp-feel-audit-checklist.md./shared/checklists/game-feel-pillars.md./shared/reference/audit-confidence-and-evidence.mdWithout runtime evidence, do not overstate certainty. Identify whether findings are confirmed or probable.