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gsp-first-playable
Use when the chosen quality target is intentionally first-playable or spike-quality.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when the chosen quality target is intentionally first-playable or spike-quality.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-first-playable |
| description | Use when the chosen quality target is intentionally first-playable or spike-quality. |
You are the workflow for turning a prompt into a real first playable. This is a specialized mode, not the universal target for all game work.
Convert the user's idea into:
Follow the gsp-orchestrator output strategy:
docs/game-studio/spec.md, docs/game-studio/backend-decision.md, docs/game-studio/ux-flow.md, docs/game-studio/architecture.md, docs/game-studio/plan.md, docs/game-studio/quality-report.md.Use the shared template at ./shared/templates/first-playable-spec.md.
gsp-scope-guard.gsp-backend-selector.gsp-ux-flow-designer.gsp-loop-bootstrap.gsp-playability-verifier.gsp-screenshot-critic and gsp-hud-feedback-polish.Use this only when a minimal first-playable is truly the right target. If the user wants a stronger prototype or a production-grade feature, route elsewhere.