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gsp-hud-feedback-polish
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-hud-feedback-polish |
| description | Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game. |
Upgrade the build’s readability and feel where it matters most.
Use ./shared/checklists/ui-feedback-checklist.md.
This is not purely cosmetic. Strong feedback is part of whether the game feels “good” on the first result.
Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.