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gsp-hud-readability-audit
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-hud-readability-audit |
| description | Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure. |
Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.Use:
./shared/checklists/hud-readability-audit-checklist.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/audit-confidence-and-evidence.mdIf screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly. Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.