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gsp-mechanics-systems-audit
Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-mechanics-systems-audit |
| description | Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game. |
Audit whether the project’s systems compose into a coherent game rather than a pile of disconnected features.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/repair-roadmap.md.Use:
./shared/checklists/mechanics-systems-audit-checklist.md./shared/reference/game-dev-abstractions.md./shared/reference/audit-confidence-and-evidence.mdPrefer statements like: