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gsp-production-feature
Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-production-feature |
| description | Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice. |
Build or modify a feature so it can live in a serious codebase, not just impress in a quick demo.
A valid production feature usually includes:
Use:
./shared/checklists/production-feature-checklist.md./shared/checklists/production-code-checklist.mdFollow the gsp-orchestrator output strategy:
docs/game-studio/quality-target.md.