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gsp-repair-roadmap
Use when turning game audit findings or known issues into a prioritized repair plan.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when turning game audit findings or known issues into a prioritized repair plan.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-repair-roadmap |
| description | Use when turning game audit findings or known issues into a prioritized repair plan. |
Turn audit findings into an execution order that respects project state, risk, and quality target.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/repair-roadmap.md and docs/game-studio/audit/risk-register.md.Use:
./shared/templates/repair-roadmap.md./shared/templates/risk-register.md