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gsp-rolling-supervisor
Use when game work is too large for one session and needs a guarded external build/verify/repair loop.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when game work is too large for one session and needs a guarded external build/verify/repair loop.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-rolling-supervisor |
| description | Use when game work is too large for one session and needs a guarded external build/verify/repair loop. |
Push a game project through repeated autonomous passes without letting one long context rot into uselessness.
Follow the gsp-orchestrator output strategy:
docs/game-studio/rolling-supervisor.md and docs/game-studio/rolling/state.json.Use:
./shared/templates/rolling-supervisor-plan.md./shared/reference/rolling-supervisor-architecture.md./schemas/rolling-state.schema.json./schemas/session-result.schema.jsonTypical graph:
The supervisor belongs outside the plugin runtime. The plugin defines the contracts; an external Python supervisor executes them.