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gsp-scope-completeness-audit
Use when auditing whether delivered features actually match the promised scope and quality target.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when auditing whether delivered features actually match the promised scope and quality target.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-scope-completeness-audit |
| description | Use when auditing whether delivered features actually match the promised scope and quality target. |
Audit what the project is supposed to be, what it currently is, and where scope or completeness assumptions are misleading.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/repair-roadmap.md.Use:
./shared/checklists/scope-completeness-audit-checklist.md./shared/reference/scope-tiers.md./shared/reference/quality-targets.mdfirst-playable, polished-prototype, production-feature, live-patch)