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gsp-scope-guard
Use when a game project is expanding too broadly and needs scope protection without losing the core goal.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Use when a game project is expanding too broadly and needs scope protection without losing the core goal.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-scope-guard |
| description | Use when a game project is expanding too broadly and needs scope protection without losing the core goal. |
Keep scope under control while preserving the value of the request.
Do not equate “scope control” with “remove everything interesting.”
Follow the gsp-orchestrator output strategy:
docs/game-studio/plan.md or docs/game-studio/build-strategy.md.Use gsp-scope-profile early to define the intended scope. This skill protects it later.