Skip to main content

auv-design

Use this skill to generate well-branded interfaces and assets for AUV (the Moeru AI command-replay / inspect runtime), either for production or throwaway prototypes/mocks. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.

ソース情報

リポジトリ
moeru-ai/auv
ソースの最終更新活動
2026年8月12日 02:21
検出された SKILL.md の言語
英語
スター
111
フォーク
11

インストール方法

デフォルトでは、最初にソースを確認する Prompt が選択されています。直接コマンドに切り替えるか、ローカルコピーをダウンロードすることもできます。

ソースファイルを確認

インストールを決める前に、SKILL.md と SkillsMP に表示されている付属ファイルをお読みください。

ファイルエクスプローラー
73 ファイル

SKILL.md を表示中

SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
auv-design
description
Use this skill to generate well-branded interfaces and assets for AUV (the Moeru AI command-replay / inspect runtime), either for production or throwaway prototypes/mocks. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable
true
# AUV Design Read `README.md` in this skill first — it establishes product context, content fundamentals (the deliberately anti-marketing AUV voice), visual foundations, and iconography rules. Then explore the other files: - `colors_and_type.css` — all design tokens (`--auv-*`). - `assets/` — logo mark + wordmark. - `preview/` — small reference cards for each system concept. - `ui_kits/cli/` — `auv-cli` terminal output recreation. - `ui_kits/viewer/` — speculative inspect-viewer mock (the browser viewer described in `2026-05-19-trace-run-inspect-design.md`; **not built yet** in the source repo). ## Operating principles for this brand 1. **Honesty over polish.** AUV documents what is `validated`, `candidate`, and `not-validated` in JSON. Reflect that in every artifact. Never invent a status not on the canonical list. 2. **Monospace carries identity.** IDs, paths, span names, and JSON keys live in `JetBrains Mono`. Body prose lives in `Geist`. 3. **No emoji. No gradients. No glassy overlays.** This is forensic-grade UI. 4. **Status pill is the smallest unit.** Use `.auv-status--{validated, candidate, boundary, frozen, running, failed}` everywhere a status is shown — sidebars, lists, headers, terminal output, marketing. ## When the user invokes this skill If creating visual artifacts (slides, mocks, throwaway prototypes), copy assets out of this skill and produce static HTML the user can view. Reuse the `<Terminal>` / `<SpanTree>` / `<Sidebar>` components from the UI kits when the output is product-facing. If working on production code (Rust CLI, future browser viewer, future docs site), copy `colors_and_type.css` and `assets/logo-*.svg` into the project, and follow the rules in `README.md` (sections **Content Fundamentals** and **Visual Foundations**) to extend the system. If invoked without other guidance, ask the user what they want to build — typical asks are: - a mock of `auv-cli` output for a docs page or social post - a wireframe / mock of the inspect viewer - a slide deck explaining a phase-1 boundary - copy in the AUV voice (status report, freeze note, boundary callout) Then act as an expert designer on the AUV brand and output HTML artifacts or production code, depending on the need.
GitHubで見る