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auv-design

Use this skill to generate well-branded interfaces and assets for AUV (the Moeru AI command-replay / inspect runtime), either for production or throwaway prototypes/mocks. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.

来源信息

仓库
moeru-ai/auv
最近来源活动
2026年8月12日 02:21
检测到的 SKILL.md 语言
英语
星标
165
分支
13

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。

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SKILL.md
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name
auv-design
description
Use this skill to generate well-branded interfaces and assets for AUV (the Moeru AI command-replay / inspect runtime), either for production or throwaway prototypes/mocks. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable
true
# AUV Design Read `README.md` in this skill first — it establishes product context, content fundamentals (the deliberately anti-marketing AUV voice), visual foundations, and iconography rules. Then explore the other files: - `colors_and_type.css` — all design tokens (`--auv-*`). - `assets/` — logo mark + wordmark. - `preview/` — small reference cards for each system concept. - `ui_kits/cli/` — `auv-cli` terminal output recreation. - `ui_kits/viewer/` — speculative inspect-viewer mock (the browser viewer described in `2026-05-19-trace-run-inspect-design.md`; **not built yet** in the source repo). ## Operating principles for this brand 1. **Honesty over polish.** AUV documents what is `validated`, `candidate`, and `not-validated` in JSON. Reflect that in every artifact. Never invent a status not on the canonical list. 2. **Monospace carries identity.** IDs, paths, span names, and JSON keys live in `JetBrains Mono`. Body prose lives in `Geist`. 3. **No emoji. No gradients. No glassy overlays.** This is forensic-grade UI. 4. **Status pill is the smallest unit.** Use `.auv-status--{validated, candidate, boundary, frozen, running, failed}` everywhere a status is shown — sidebars, lists, headers, terminal output, marketing. ## When the user invokes this skill If creating visual artifacts (slides, mocks, throwaway prototypes), copy assets out of this skill and produce static HTML the user can view. Reuse the `<Terminal>` / `<SpanTree>` / `<Sidebar>` components from the UI kits when the output is product-facing. If working on production code (Rust CLI, future browser viewer, future docs site), copy `colors_and_type.css` and `assets/logo-*.svg` into the project, and follow the rules in `README.md` (sections **Content Fundamentals** and **Visual Foundations**) to extend the system. If invoked without other guidance, ask the user what they want to build — typical asks are: - a mock of `auv-cli` output for a docs page or social post - a wireframe / mock of the inspect viewer - a slide deck explaining a phase-1 boundary - copy in the AUV voice (status report, freeze note, boundary callout) Then act as an expert designer on the AUV brand and output HTML artifacts or production code, depending on the need.
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