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stub-engine

Generate a condensed reference map of every exported function across all 11 engine phases. Shows ctx reads, ctx writes, and dependencies per function.

ソース情報

リポジトリ
pnils08/GodWorld
ソースの最終更新活動
2026年5月10日 06:53
検出された SKILL.md の言語
英語
スター
1
フォーク
0

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SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
stub-engine
description
Generate a condensed reference map of every exported function across all 11 engine phases. Shows ctx reads, ctx writes, and dependencies per function.
version
1.0
updated
2026-04-17T00:00:00.000Z
tags
["engine","active"]
effort
medium
disable-model-invocation
true
# /stub-engine — Engine Function Map > **Skill bag:** senior software engineer generating regenerable function-reference map across all 11 engine phases. The output below is *what* that skill builds; the bag adds the discipline of treating ENGINE_STUB_MAP as a regenerable artifact (when it feels stale, regenerate; don't trust the prior generation), and noting ctx reads + writes per function as load-bearing for downstream pre-mortem / ctx-map work. Full principle: `docs/adr/0004-skill-bag-naming-principle.md`. ## Usage `/stub-engine` - Run after compaction to quickly re-orient on the codebase - Run when starting a cold session and you need to understand what each phase does - Produces a compact reference of every exported function ## What This Generates For each `.js` file across `phase01-config/` through `phase10-persistence/` and `utilities/`: 1. **File name and path** 2. **Every exported function** (function name, parameters) 3. **ctx fields READ** by that function (e.g., `ctx.summary.careerSignals`, `ctx.config.season`) 4. **ctx fields WRITTEN** by that function (e.g., `ctx.summary.economicRipple = ...`) 5. **Sheet references** (any `getSheetByName` or sheet name strings) 6. **Dependencies** (other engine functions called) ## How to Generate ### Step 1: Scan All Phase Files For each directory `phase01-config/` through `phase10-persistence/` and `utilities/`: - List all `.js` files - For each file, extract: - Function declarations (`function name(params)`) - Module exports (`module.exports`, or functions called from godWorldEngine2.js) - `ctx.summary.*` reads and writes - `ctx.config.*` reads and writes - `ctx.rng` usage (deterministic random) - Sheet name references ### Step 2: Cross-Reference Execution Order Read `phase01-config/godWorldEngine2.js` to determine the execution order of all phases and sub-engines. Map each function to its position in the execution chain. ### Step 3: Build the Map ## Output Format ``` ENGINE FUNCTION MAP — [Date] ================================================ ## Phase 1: Config (phase01-config/) ### godWorldEngine2.js — Main Orchestrator - runWorldCycle() Reads: (none — initializes ctx) Writes: ctx.config.*, ctx.summary.* Calls: [all phase entry points in order] ### [other Phase 1 files] ## Phase 2: World State (phase02-world-state/) ### [file].js - functionName(ctx) Reads: ctx.config.season, ctx.config.holiday Writes: ctx.summary.weather, ctx.summary.cityDynamics Sheets: Weather_Log [...continue for all phases...] ## Phase 5: Citizens (phase05-citizens/) [14+ sub-engines, each with ctx dependencies] ## Phase 10: Persistence (phase10-persistence/) [Write-intent handlers, sheet targets] ================================================ DEPENDENCY CHAIN SUMMARY: Phase 1 → Phase 2 (via ctx.config.*) Phase 4 → Phase 5 (via ctx.worldEvents) Phase 5.career → Phase 5.economicRipple (via ctx.summary.careerSignals) [...key chains...] FILES SCANNED: N FUNCTIONS MAPPED: N ``` ## When to Run - After context compaction (to re-orient) - At the start of a cold session on unfamiliar code - Before major refactoring that touches multiple phases - When debugging cascade dependency issues
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