| name | godot-admob-mediation |
| description | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters. |
| metadata | {"version":"1.0.0","category":"GodotAdMob"} |
Godot AdMob - Mediation Integration
Assists with configuring and integrating third-party ad networks (mediation) with the Godot AdMob Editor Plugin.
Mediation Workflow
- Select Mediation Partners: Enable required partner adapters (e.g. AppLovin, ironSource, Unity Ads) in your Godot Project Settings under Admob > Mediation.
- Add Native Libraries:
- Android: Check that the required AAR dependencies are configured in your custom build template.
- iOS: Check that the SPM/CocoaPods dependencies for the selected adapters are declared in the plugin configuration.
- Verify Adapter Integration: Launch the Ad Inspector to verify that all adapter connections are set up and functioning correctly.
Code Examples
=== "GDScript"
```gdscript
func open_inspector() -> void:
# Open the Mobile Ads Ad Inspector to check adapter status
MobileAds.open_ad_inspector()
```
=== "C#"
```csharp
using PoingStudios.AdMob.Api;
public void OpenInspector()
{
// Open the Mobile Ads Ad Inspector to check adapter status
MobileAds.OpenAdInspector();
}
```