Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
原文の言語: 英語
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SkillsMP は ProjectKumo/KumoApp から 14 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 14 件中 14 件を表示しています。
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
原文の言語: 英語
Build an iOS feature using ShipSwift component recipes. Use when the user says "build", "create", "add a feature", or describes an iOS feature they want to implement.
原文の言語: 英語
Explore and browse available ShipSwift recipes. Use when the user says explore, browse, show recipes, list components, what's available, or wants to discover what ShipSwift offers.
原文の言語: 英語
Drive Kumo from coding agents and automation through the `kumo` command-line interface. Use when starting, stopping, inspecting, configuring, or troubleshooting Kumo, Mihomo runtime state, profiles, proxies, system proxy, TUN, service mode, or Kumo agent…
原文の言語: 英語
Design and implement App Intents, app entities, and App Shortcuts for iOS apps so useful actions and content are available to Shortcuts, Siri, Spotlight, widgets, controls, and other intent-driven system surfaces. Use when exposing app actions outside the UI,…
原文の言語: 英語
Capture and interpret ETTrace profiles for iOS simulator apps, including symbolicated launch and runtime flamegraphs. Use when asked to profile an iOS app flow, gather simulator performance traces, identify CPU-heavy stacks, compare before/after traces, or…
原文の言語: 英語
Capture, inspect, compare, and root-cause iOS memory graph leaks using Apple's leaks and memgraph tools. Use when debugging leaked iOS objects, simulator memgraphs, retain-cycle suspicions, memory growth after navigation/logout/account changes, or when asked…
原文の言語: 英語
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
原文の言語: 英語
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.
原文の言語: 英語
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy,…
原文の言語: 英語
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design…
原文の言語: 英語
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for…
原文の言語: 英語
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab…
原文の言語: 英語
Refactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage. Use when cleaning up a SwiftUI view, splitting long bodies,…
原文の言語: 英語