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GitHub リポジトリ

UnravelEngine

UnravelEngine には unravel-dev から収集した 25 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
25
Stars
34
更新
2026-07-19
Forks
2
職業カバレッジ
1 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

unravel-assets
ソフトウェア開発者

Manages UnravelEngine asset pipeline: importers, .meta sidecars, UID stability, asset compilation, async loading, and reimport. Use for asset types, import errors, content browser issues, or compiled .asset output.

2026-07-19
unravel-build-verify
ソフトウェア開発者

Builds and verifies UnravelEngine: CMake targets, engine_data/editor_data copy, .NET SDK / CoreCLR scripting dependency, sanitizers, and CI workflows. Use after code changes, before marking work complete, or when fixing build/CI failures.

2026-07-19
unravel-entities
ソフトウェア開発者

Creates and edits UnravelEngine scene entities via Editor MCP: hierarchy, coordinate system (X-right Y-up Z-forward), WORLD vs LOCAL transforms, components, ScriptComponent source, and scene_save. Use when spawning primitives, parenting, placing children, attaching C# scripts, or persisting .spfb scenes.

2026-07-19
unravel-materials
ソフトウェア開発者

Creates and edits UnravelEngine PBR materials via Editor MCP tools or code. Use when changing .mat assets, model material slots, runtime material instances, or deciding asset vs instance edit paths.

2026-07-19
unravel-projects
ソフトウェア開発者

Opens/closes UnravelEngine editor projects, lists recent projects, and opens or creates scenes from defaults::scene_preset via Editor MCP. Use when switching projects, loading .spfb scenes, or bootstrapping a new preset scene.

2026-07-19
unravel-scripting
ソフトウェア開発者

Works on UnravelEngine managed scripting: C# API, script glue, hot-reload, ScriptComponent lifecycle, and C++/C# interop via dotnetpp (CoreCLR). Use for game scripts, scripting backend, OnCreate/OnUpdate hooks, or physics/UI events forwarded to C#.

2026-07-19
unravel-viewport
ソフトウェア開発者

Controls the UnravelEngine Scene panel editor camera and viewport screenshots via MCP. Use when framing entities, looking at points, orbiting, resetting the viewport camera, or capturing Scene/Game screenshots.

2026-07-19
unravel-play-mode-change
ソフトウェア開発者

Guides changes that affect edit mode vs play mode behavior in UnravelEngine. Use when features behave differently during play, pause, splash, or resume, or when state must reset on play end.

2026-07-18
unravel-add-component
ソフトウェア開発者

End-to-end procedure for adding a new ECS component to UnravelEngine including meta, serialization, inspector, and optional C# API. Use when creating a new component type from scratch.

2026-07-18
unravel-bug-investigation
ソフトウェア開発者

Structured bug investigation workflow for UnravelEngine: reproduce, isolate domain, find root cause, minimal fix, and verify. Use for bug reports, crashes, regressions, or unexpected behavior in engine or editor.

2026-07-18
unravel-triage
ソフトウェア開発者

Routes UnravelEngine tasks to the correct domain skill and identifies touch points across engine, editor, assets, and scripting. Use at the start of any non-trivial task, feature request, bug report, or refactor in UnravelEngine.

2026-07-18
unravel-add-inspector
ソフトウェア開発者

Procedure for adding a custom ImGui inspector for a reflected type in UnravelEngine. Use when default meta property drawing is insufficient for a component or asset type.

2026-07-18
unravel-add-render-pass
ソフトウェア開発者

Procedure for adding a render pass to the UnravelEngine deferred pipeline. Use when adding geometry, lighting, post-process, or compute passes to the rendering pipeline.

2026-07-18
unravel-animation
ソフトウェア開発者

Works on UnravelEngine animation: skeletal animation, clips, blend spaces, animation components, and animation panel integration. Use for skeletal animation, blend trees, clip playback, or skinned mesh animation bugs.

2026-07-18
unravel-architect
ソフトウェア開発者

Guides architectural decisions for UnravelEngine: API design, cross-subsystem refactors, and large features. Use for new subsystems, public API changes, serialization migrations, or multi-domain features spanning engine and editor.

2026-07-18
unravel-audio
ソフトウェア開発者

Works on UnravelEngine audio: OpenAL via audiopp, audio sources, listeners, 3D spatial audio, and audio components. Use for sound playback, 3D audio, listener setup, or audio system lifecycle.

2026-07-18
unravel-ecs-component
ソフトウェア開発者

Implements and modifies UnravelEngine ECS components, systems, scene lifecycle, and meta registration. Use when adding or editing components, entity systems, scene serialization, EnTT signals, or component ownership patterns.

2026-07-18
unravel-editor-panel
ソフトウェア開発者

Develops UnravelEngine editor UI: ImGui panels, menu bars, dockspace, gizmos, inspectors, undo/redo, and viewport overlays. Use for editor panels, hub integration, selection, editing actions, or ImGui layout bugs.

2026-07-18
unravel-lessons
ソフトウェア開発者

Captures user corrections and recurring mistakes into tasks/lessons.md and proposes rule or skill updates for UnravelEngine. Use after any user correction, rejected approach, or repeated mistake pattern.

2026-07-18
unravel-physics
ソフトウェア開発者

Works on UnravelEngine physics: Bullet3 backend, rigid bodies, collision shapes, character controllers, layer filtering, and script collision callbacks. Use for physics bugs, collision detection, triggers, or character movement.

2026-07-18
unravel-prefabs
ソフトウェア開発者

Works on UnravelEngine prefabs: prefab assets, scene instances, property overrides, and path-aware serialization. Use for prefab creation, instance overrides, prefab unlinking, or deserialization path matching.

2026-07-18
unravel-profiler-debug
ソフトウェア開発者

Debugs UnravelEngine performance using the profiler panel, GPU timeline, viewport stats overlay, bgfx stats, and GPU eviction/paging metrics. Use for frame drops, GPU bottlenecks, memory pressure, or profiling UI work.

2026-07-18
unravel-rendering
ソフトウェア開発者

Works on UnravelEngine rendering: bgfx deferred pipeline, render passes, shaders, materials, post-processing volumes, and GPU stats. Use for shader edits, pipeline changes, visual bugs, draw call issues, or GPU memory/eviction work.

2026-07-18
unravel-shader-change
ソフトウェア開発者

Procedure for editing bgfx shaders in UnravelEngine: .sc source files, compilation to .asset blobs, and verification in scene viewport. Use when modifying or adding shaders in engine_data/data/shaders/.

2026-07-18
unravel-ui-rmlui
ソフトウェア開発者

Works on UnravelEngine in-game UI using RmlUi: HTML/CSS documents, ui_document component, world-space UI, and UI debugger. Use for game UI screens, RML/RCSS assets, UI rendering, or UI input handling.

2026-07-18