| ECS / entities | component, system, scene, entity, serialize entity | unravel-ecs-component |
| Rendering | shader, pass, pipeline, bgfx, material, post-process, GPU | unravel-rendering |
| Editor UI | panel, inspector, gizmo, menu bar, ImGui, dock, undo | unravel-editor-panel |
| Assets | import, reimport, .meta, uid, asset compiler, handle | unravel-assets |
Materials (MCP / .mat) | PBR material, .mat, material instance, materials_set, albedo/roughness maps | unravel-materials |
| Projects / scenes (MCP) | open project, recent projects, .spfb, scene preset, hub open | unravel-projects |
| Entities / transforms (MCP) | create primitive, parent, local vs world transform, scene_save, ScriptComponent MCP | unravel-entities |
| Viewport camera (MCP) | scene panel camera, focus entities, look_at, orbit, viewport screenshot | unravel-viewport |
| Scripting | C#, CoreCLR/dotnetpp, hot-reload, ScriptComponent, glue | unravel-scripting |
| Physics | collision, Bullet, rigidbody, character controller | unravel-physics |
| Animation | skeletal, blend space, clip, bone | unravel-animation |
| Game UI | RmlUi, HTML, CSS, ui_document | unravel-ui-rmlui |
| Audio | OpenAL, audio source, listener | unravel-audio |
| Prefabs | prefab override, instance, template | unravel-prefabs |
| Profiler | GPU timeline, eviction, frame stats | unravel-profiler-debug |
| Build / CI | CMake, workflow, .NET SDK, CPack | unravel-build-verify |
| Play mode | splash, play state, on_play_begin, simulation gating | unravel-play-mode-change |