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게임 개발
Unity, Unreal, Phaser를 사용한 게임 개발을 위한 에이전트 스킬을 탐색하세요. 게임 메커니즘, AI, 멀티플레이어 시스템을 구축하세요.
스타 순
최근 업데이트순
prose.md
363.2k
from
"openclaw/openclaw"
OpenProse VM skill pack. Activate on any `prose` command, .prose files, or OpenProse mentions; orchestrates multi-agent workflows.
2026-03-13
golang-patterns.md
165.9k
from
"affaan-m/everything-claude-code"
İdiomatic Go desenler, en iyi uygulamalar ve sağlam, verimli ve bakımı kolay Go uygulamaları oluşturmak için konvansiyonlar.
2026-03-22
algorithmic-art.md
123.4k
from
"anthropics/skills"
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
2026-04-20
ideation.md
114.8k
from
"NousResearch/hermes-agent"
Generate project ideas through creative constraints. Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.
2026-04-11
pokemon-player.md
114.8k
from
"NousResearch/hermes-agent"
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
2026-03-10
audiocraft-audio-generation.md
114.8k
from
"NousResearch/hermes-agent"
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
2026-03-09
storybook-upgrade.md
89.8k
from
"storybookjs/storybook"
Upgrade Storybook to a specific version (canary or release). Use this when upgrading Storybook packages in an external app, reproduction, or test project.
2026-03-14
surprise-me.md
63.6k
from
"bytedance/deer-flow"
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
2026-02-07
mempalace.md
49.4k
from
"MemPalace/mempalace"
MemPalace — mine projects and conversations into a searchable memory palace. Use when asked about mempalace, memory palace, mining memories, searching memories, or palace setup.
2026-04-08
bmad-brainstorming.md
45.6k
from
"bmad-code-org/BMAD-METHOD"
Facilitate interactive brainstorming sessions using diverse creative techniques and ideation methods. Use when the user says help me brainstorm or help me ideate.
2026-03-21
actions-and-utilities.md
39.5k
from
"phaserjs/phaser"
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
2026-04-10
animations.md
39.5k
from
"phaserjs/phaser"
Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.
2026-04-10
audio-and-sound.md
39.5k
from
"phaserjs/phaser"
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
2026-04-10
data-manager.md
39.5k
from
"phaserjs/phaser"
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
2026-04-10
events-system.md
39.5k
from
"phaserjs/phaser"
Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.
2026-04-10
game-object-components.md
39.5k
from
"phaserjs/phaser"
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
2026-04-10
game-setup-and-config.md
39.5k
from
"phaserjs/phaser"
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
2026-04-10
groups-and-containers.md
39.5k
from
"phaserjs/phaser"
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
2026-04-10
input-keyboard-mouse-touch.md
39.5k
from
"phaserjs/phaser"
Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.
2026-04-10
particles.md
39.5k
from
"phaserjs/phaser"
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.
2026-04-10
physics-arcade.md
39.5k
from
"phaserjs/phaser"
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
2026-04-10
render-textures.md
39.5k
from
"phaserjs/phaser"
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.
2026-04-10
scenes.md
39.5k
from
"phaserjs/phaser"
Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.
2026-04-10
text-and-bitmaptext.md
39.5k
from
"phaserjs/phaser"
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.
2026-04-10
godot-gdscript-patterns.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
2026-04-13
3d-web-experience.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
2026-04-13
algorithmic-art.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
2026-04-13
apify-actorization.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Actorization converts existing software into reusable serverless applications compatible with the Apify platform. Actors are programs packaged as Docker images that accept well-defined JSON input, perform an action, and optionally produce structured JSON output.
2026-04-13
avalonia-zafiro-development.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.
2026-04-13
claude-d3js-skill.md
34.9k
from
"sickn33/antigravity-awesome-skills"
This skill provides guidance for creating sophisticated, interactive data visualisations using d3.js.
2026-04-13
2d-games.md
34.9k
from
"sickn33/antigravity-awesome-skills"
2D game development principles. Sprites, tilemaps, physics, camera.
2026-04-13
3d-games.md
34.9k
from
"sickn33/antigravity-awesome-skills"
3D game development principles. Rendering, shaders, physics, cameras.
2026-04-13
game-art.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Game art principles. Visual style selection, asset pipeline, animation workflow.
2026-04-13
game-audio.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Game audio principles. Sound design, music integration, adaptive audio systems.
2026-04-13
game-design.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Game design principles. GDD structure, balancing, player psychology, progression.
2026-04-13
mobile-games.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Mobile game development principles. Touch input, battery, performance, app stores.
2026-04-13
multiplayer.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Multiplayer game development principles. Architecture, networking, synchronization.
2026-04-13
pc-games.md
34.9k
from
"sickn33/antigravity-awesome-skills"
PC and console game development principles. Engine selection, platform features, optimization strategies.
2026-04-13
game-development.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Game development orchestrator. Routes to platform-specific skills based on project needs.
2026-04-13
web-games.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
2026-04-13
iconsax-library.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Extensive icon library and AI-driven icon generation skill for premium UI/UX design.
2026-04-13
idea-darwin.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Darwinian idea evolution engine — toss rough ideas onto an evolution island, let them compete, crossbreed, and mutate through structured rounds to surface your strongest concepts.
2026-04-13
magic-ui-generator.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Utilizes Magic by 21st.dev to generate, compare, and integrate multiple production-ready UI component variations.
2026-04-13
makepad-animation.md
34.9k
from
"sickn33/antigravity-awesome-skills"
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
2026-04-13
puzzle-activity-planner.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Plan puzzle-based activities for classrooms, parties, and events with pre-configured generator links
2026-04-13
scroll-experience.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences.
2026-04-13
shader-programming-glsl.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
2026-04-13
threejs-animation.md
34.9k
from
"sickn33/antigravity-awesome-skills"
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
2026-04-13