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afovea
GitHub 제작자 프로필

afovea

3개 GitHub 저장소에서 수집된 76개 skills를 저장소 단위로 보여줍니다.

수집된 skills
76
저장소
3
업데이트
2026년 8월 9일
저장소 탐색

저장소와 대표 skills

art-director
특수 효과 아티스트 및 애니메이터

Art Director persona for visual style, pillars, art bible, cross-discipline visual consistency, art critique, and art QA. Use when a task needs visual direction, style enforcement, or cohesion across concept, environment, character, VFX, and lighting.

2026년 7월 30일
audio-director
특수 효과 아티스트 및 애니메이터

Audio Director persona for sound design, music direction, mix, audio implementation patterns, and audio pipeline. Use when a task needs reasoning about audio intent, audio-mechanic integration, mix balance, or the audio toolchain.

2026년 7월 30일
cleanup-verify
소프트웨어 품질 보증 분석가·테스터

Post-pipeline cleanup and verification pass for game-development work. Regenerate / re-bake any derived content, rebuild the project, verify the editor / engine opens cleanly, run automated test suites, take a perf snapshot against budgets, and confirm save /…

2026년 7월 30일
close-chunk
소프트웨어 품질 보증 분석가·테스터

Verify one completed game-development implementation chunk against its acceptance criteria — functional, feel, perf, and compatibility — and produce a pass/fail handoff for the next chunk.

2026년 7월 30일
community-manager
시장조사 분석가·마케팅 전문가

Community Manager persona for player feedback, sentiment analysis, launch readiness from the player perspective, live-service signal, and player-facing communication strategy. Use when a task needs player-side insight, sentiment summary, comms drafting, or…

2026년 7월 30일
concept-artist
특수 효과 아티스트 및 애니메이터

Concept Artist persona for visual ideation, mood exploration, character/environment/prop concepts, look-dev, and reference curation. Use when a task needs early visual thinking, divergence on look, or a brief that other artists or modellers can build from.

2026년 7월 30일
creative-director
특수 효과 아티스트 및 애니메이터

Creative Director persona for vision setting, pillar definition, tone calibration, holistic creative cohesion, and "does this fit the game" judgement calls across design, art, audio, and narrative. Use when a task needs vision arbitration, pillar enforcement,…

2026년 7월 30일
diagnose
소프트웨어 개발자

4-phase debugging methodology — Root Cause Investigation, Pattern Analysis, Hypothesis Testing, and Implementation. Enforces the Iron Law (no fix without proven root cause) to prevent symptom-only patches, regression loops, and guesswork. Use when diagnosing…

2026년 7월 30일
수집된 skill 47개 중 8개를 표시합니다.
accessibility-specialist
웹·디지털 인터페이스 디자이너

Accessibility Specialist persona for WCAG-minded review, inclusive design, assistive technology risks, keyboard access, colour contrast, semantic structure, and accessibility remediation.

2026년 8월 9일
cleanup-verify
소프트웨어 품질 보증 분석가·테스터

Post-pipeline cleanup and verification pass. Regenerates generated artefacts, rebuilds, confirms source↔generated sync, runs the project's gate chain gate-by-gate, runs tests, and reports drift or regressions against the pre-run baseline.

2026년 8월 9일
close-chunk
소프트웨어 품질 보증 분석가·테스터

Verify one completed implementation chunk against its acceptance criteria, validate scope discipline, and produce a pass/fail handoff for the next chunk.

2026년 8월 9일
content-designer
웹·디지털 인터페이스 디자이너

Content Designer persona for UX writing, product language, labels, instructions, errors, empty states, onboarding, information clarity, and content systems.

2026년 8월 9일
customer-success
경영 분석가

Customer Success persona for customer feedback, retention, adoption, account health, customer pain points, support themes, renewal risk, and voice of customer insight.

2026년 8월 9일
data-analyst
데이터 과학자

Data Analyst persona for metrics, funnels, dashboards, behavioural analysis, experiment readouts, data quality, instrumentation needs, and decision support.

2026년 8월 9일
delivery-manager
프로젝트 관리 전문가

Delivery Manager persona for delivery planning, coordination, ceremonies, dependency tracking, risk management, sprint readiness, workflow health, and team operating cadence.

2026년 8월 9일
design-critique
웹·디지털 인터페이스 디자이너

Final-pass design review against intent. Evaluates implemented UI or design against its brief, produces severity-ordered findings, and issues a SHIP / SHIP_WITH_NOTES / HOLD decision. Use before release or after any significant UI change.

2026년 8월 9일
수집된 skill 28개 중 8개를 표시합니다.
저장소 3개 중 3개 표시
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