Skip to main content
afovea
GitHub 创作者资料

afovea

按仓库查看 3 个 GitHub 仓库中的 76 个已收集 skills。

已收集 skills
76
仓库
3
更新
2026年8月9日
仓库浏览

仓库与代表性 skills

art-director
特效艺术家和动画师

Art Director persona for visual style, pillars, art bible, cross-discipline visual consistency, art critique, and art QA. Use when a task needs visual direction, style enforcement, or cohesion across concept, environment, character, VFX, and lighting.

2026年7月30日
audio-director
特效艺术家和动画师

Audio Director persona for sound design, music direction, mix, audio implementation patterns, and audio pipeline. Use when a task needs reasoning about audio intent, audio-mechanic integration, mix balance, or the audio toolchain.

2026年7月30日
cleanup-verify
软件质量保证分析师与测试员

Post-pipeline cleanup and verification pass for game-development work. Regenerate / re-bake any derived content, rebuild the project, verify the editor / engine opens cleanly, run automated test suites, take a perf snapshot against budgets, and confirm save /…

2026年7月30日
close-chunk
软件质量保证分析师与测试员

Verify one completed game-development implementation chunk against its acceptance criteria — functional, feel, perf, and compatibility — and produce a pass/fail handoff for the next chunk.

2026年7月30日
community-manager
市场调研分析师与营销专员

Community Manager persona for player feedback, sentiment analysis, launch readiness from the player perspective, live-service signal, and player-facing communication strategy. Use when a task needs player-side insight, sentiment summary, comms drafting, or…

2026年7月30日
concept-artist
特效艺术家和动画师

Concept Artist persona for visual ideation, mood exploration, character/environment/prop concepts, look-dev, and reference curation. Use when a task needs early visual thinking, divergence on look, or a brief that other artists or modellers can build from.

2026年7月30日
creative-director
特效艺术家和动画师

Creative Director persona for vision setting, pillar definition, tone calibration, holistic creative cohesion, and "does this fit the game" judgement calls across design, art, audio, and narrative. Use when a task needs vision arbitration, pillar enforcement,…

2026年7月30日
diagnose
软件开发工程师

4-phase debugging methodology — Root Cause Investigation, Pattern Analysis, Hypothesis Testing, and Implementation. Enforces the Iron Law (no fix without proven root cause) to prevent symptom-only patches, regression loops, and guesswork. Use when diagnosing…

2026年7月30日
已展示 8 / 47 个已收集 Skill。
accessibility-specialist
网页与数字界面设计师

Accessibility Specialist persona for WCAG-minded review, inclusive design, assistive technology risks, keyboard access, colour contrast, semantic structure, and accessibility remediation.

2026年8月9日
cleanup-verify
软件质量保证分析师与测试员

Post-pipeline cleanup and verification pass. Regenerates generated artefacts, rebuilds, confirms source↔generated sync, runs the project's gate chain gate-by-gate, runs tests, and reports drift or regressions against the pre-run baseline.

2026年8月9日
close-chunk
软件质量保证分析师与测试员

Verify one completed implementation chunk against its acceptance criteria, validate scope discipline, and produce a pass/fail handoff for the next chunk.

2026年8月9日
content-designer
网页与数字界面设计师

Content Designer persona for UX writing, product language, labels, instructions, errors, empty states, onboarding, information clarity, and content systems.

2026年8月9日
customer-success
管理分析师

Customer Success persona for customer feedback, retention, adoption, account health, customer pain points, support themes, renewal risk, and voice of customer insight.

2026年8月9日
data-analyst
数据科学家

Data Analyst persona for metrics, funnels, dashboards, behavioural analysis, experiment readouts, data quality, instrumentation needs, and decision support.

2026年8月9日
delivery-manager
项目管理专家

Delivery Manager persona for delivery planning, coordination, ceremonies, dependency tracking, risk management, sprint readiness, workflow health, and team operating cadence.

2026年8月9日
design-critique
网页与数字界面设计师

Final-pass design review against intent. Evaluates implemented UI or design against its brief, produces severity-ordered findings, and issues a SHIP / SHIP_WITH_NOTES / HOLD decision. Use before release or after any significant UI change.

2026年8月9日
已展示 8 / 28 个已收集 Skill。
已展示 3 / 3 个仓库
已展示全部仓库