| name | game-sounds |
| description | Install, configure, and troubleshoot Citedy's game-sounds feedback audio for Claude Code and supported CLI environments. Use when a user wants coding-agent event sounds, sound-pack rotation, volume or event toggles, playback checks, custom packs, or the game-sounds CLI/plugin. Triggers on: game-sounds, coding sounds, Claude hook sounds, task-complete sound, sound pack rotation, or @citedy/game-sounds.
|
| allowed-tools | Bash Read Write Edit Glob Grep |
| compatibility | macOS, Linux, or Windows with Python 3 and a supported local audio player; Claude hooks require Claude Code |
| metadata | {"tags":"utilities, developer-experience, audio, claude-code, hooks, sound-packs","version":"1.0.0","source":"https://github.com/Citedy/game-sounds"} |
Game Sounds
When to use this skill
- Install or verify
@citedy/game-sounds.
- Switch a sound pack, manage rotation, set volume, or toggle event categories.
- Diagnose a silent hook or create a custom local pack.
- Explain the difference between the standalone CLI and Claude Code hook integration.
Route game-production SFX design or asset generation to rfxgen, game-vfx, or an engine-specific audio skill. This skill is for developer-agent feedback sounds, not a game's runtime audio system.
Instructions
Step 1: Capture the operating mode
Identify:
- host: Claude Code plugin, global npm CLI, or cloned plugin directory;
- action: install, status, configure, test, or custom pack;
- platform player:
afplay on macOS; paplay, pw-play, or ffplay on Linux;
- acceptable audio behavior: volume, enabled events, and whether random rotation is desired.
Step 2: Check before installing
bash .agent-skills/game-sounds/scripts/setup.sh --check
Prefer the official Claude marketplace path when the user is in Claude Code. Use npm for a global game-sounds CLI, or clone only when a local plugin directory is explicitly wanted.
bash .agent-skills/game-sounds/scripts/setup.sh --npm
bash .agent-skills/game-sounds/scripts/setup.sh --clone
Restart Claude Code after plugin installation or hook changes.
Step 3: Validate configuration before editing it
The upstream configuration has four fields: volume, active_pack, pack_rotation, and enabled_events.
python3 .agent-skills/game-sounds/scripts/validate_config.py /path/to/config.json
Require volume in [0.0, 1.0], safe pack names, a unique string rotation list, and booleans for all event toggles. Prefer the upstream CLI over direct JSON edits:
game-sounds status
game-sounds list
game-sounds switch starcraft
game-sounds rotation add zelda
game-sounds volume 0.3
game-sounds test task-complete
Step 4: Map hooks to observable events
The inspected upstream hook mapping is:
SessionStart → session-start
UserPromptSubmit → task-acknowledge
Stop → task-complete
PostToolUseFailure → error
Notification → permission
When a hook is silent, check config discovery, event enablement, pack/category files, executable permissions, and the platform audio player in that order.
Step 5: Add custom packs conservatively
Create one pack directory with event-category subdirectories. Use only audio the user owns or is licensed to distribute. The upstream repository is MIT for its software, but bundled sounds and recognizable game/media properties may carry separate rights; preserve upstream credits and do not represent the audio catalog as universally redistributable.
Step 6: Verify real playback
A status command only proves configuration. Run one explicit game-sounds test <category> and confirm audible output with the user. If the environment is headless or has no audio device, report that configuration passed but playback was not verified.
Examples
Set a quiet rotating pair
game-sounds rotation clear
game-sounds rotation add mario
game-sounds rotation add zelda
game-sounds volume 0.2
game-sounds status
Validate a cloned plugin config
python3 .agent-skills/game-sounds/scripts/validate_config.py \
"$HOME/.claude/plugins/game-sounds/config.json" --json
Best practices
- Use the CLI for changes and the validator for diagnosis.
- Test one event explicitly after configuration.
- Keep volume low and allow event categories to be disabled.
- Do not install or play sounds without user consent in shared or accessibility-sensitive environments.
- Separate software licensing from the rights of bundled audio assets and trademarks.
References
references/upstream.md — current upstream package, commands, hook map, and platform notes.
- Citedy/game-sounds