소스 정보
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- asgeirtj/system_prompts_leaks
- 최근 소스 활동
- 2026년 8월 19일 22:47
- 감지된 SKILL.md 언어
- 영어
- 스타
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/asgeirtj/system_prompts_leaks --skill 3d-object명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Reference for writing a Workflow tool script (script API and gotchas, resume, quality patterns, worked examples). Load before authoring a script for a workflow the user already opted into; it does not itself authorize running one.
Runtime capabilities a published Artifact page can be granted — behavior static HTML cannot provide on its own, such as the page reading live or connected data, remembering what people do on it (a poll, a sign-up sheet, a checklist, a document edited in place — it saves new versions of itself), keeping state shared across viewers, knowing who is viewing, asking Claude a question of its own, storing files people add, or handing the viewer a file to save. Serves this user's live capability roster and the typed call definitions. Load it whenever the user asks for an artifact needing any such runtime behavior.
Design guidance and fundamentals for Artifacts.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | 3d-object |
| description | three.js model, downloadable as OBJ or GLB |
| user-invocable | true |
Model a 3D object the user can inspect from every angle and download, built with three.js and presented in the three_d_stage starter.
START by calling copy_starter_component with kind: "three_d_stage.js" — it is the whole viewer: studio lighting, ground shadow, orbit controls, an auto-framed camera, and a toolbar that downloads the object as OBJ + MTL or GLB. Read the copied file's usage block and follow its page skeleton exactly. You only write the model-building module script.
Build the page as plain HTML — a .html file with ordinary
Load three.js ONLY through this exact pinned import map, in <head>, before any module script. Do not change versions, URLs, or hashes, do not add other copies of three.js, and do not import addons beyond the three listed — the map is deliberately a closed set, so anything else fails to resolve rather than loading unverified:
Build the model programmatically, as a THREE.Group composed of named parts:
The stage's toolbar gives the user OBJ + MTL (universal, geometry + per-material colors) and GLB (the modern interchange format — keeps the part hierarchy and PBR materials; imports cleanly into Blender, Maya, Cinema 4D, Unity, Unreal). Those two are the export formats on offer — when the user asks for something else (FBX, USDZ, STEP), say plainly that the stage exports OBJ + MTL and GLB.
Iterate with screenshots: the stage keeps its last frame readable, so the ordinary screenshot tools capture the live canvas — no extra steps. After editing a module file, reload with show_html before screenshotting (the iframe caches already-loaded modules). Look at the object from the default framing and refine silhouette, proportion, and material separation — the silhouette carries the object.