用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/asgeirtj/system_prompts_leaks --skill 3d-object命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | 3d-object |
| description | three.js model, downloadable as OBJ or GLB |
| user-invocable | true |
Model a 3D object the user can inspect from every angle and download, built with three.js and presented in the three_d_stage starter.
START by calling copy_starter_component with kind: "three_d_stage.js" — it is the whole viewer: studio lighting, ground shadow, orbit controls, an auto-framed camera, and a toolbar that downloads the object as OBJ + MTL or GLB. Read the copied file's usage block and follow its page skeleton exactly. You only write the model-building module script.
Build the page as plain HTML — a .html file with ordinary
Load three.js ONLY through this exact pinned import map, in <head>, before any module script. Do not change versions, URLs, or hashes, do not add other copies of three.js, and do not import addons beyond the three listed — the map is deliberately a closed set, so anything else fails to resolve rather than loading unverified:
Build the model programmatically, as a THREE.Group composed of named parts:
The stage's toolbar gives the user OBJ + MTL (universal, geometry + per-material colors) and GLB (the modern interchange format — keeps the part hierarchy and PBR materials; imports cleanly into Blender, Maya, Cinema 4D, Unity, Unreal). Those two are the export formats on offer — when the user asks for something else (FBX, USDZ, STEP), say plainly that the stage exports OBJ + MTL and GLB.
Iterate with screenshots: the stage keeps its last frame readable, so the ordinary screenshot tools capture the live canvas — no extra steps. After editing a module file, reload with show_html before screenshotting (the iframe caches already-loaded modules). Look at the object from the default framing and refine silhouette, proportion, and material separation — the silhouette carries the object.