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bootstrap-project
Create the initial runnable game project scaffold from the approved technical preferences.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Create the initial runnable game project scaffold from the approved technical preferences.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | bootstrap-project |
| description | Create the initial runnable game project scaffold from the approved technical preferences. |
| argument-hint | [project-name] |
| user-invocable | true |
Purpose: Create the smallest runnable project scaffold that matches the approved technical preferences.
Use when:
docs/technical-preferences.md exists and the project needs a real codebaseDo not use for:
Inputs / Required Context:
docs/technical-preferences.mddesign/gdd/game-concept.md, design/gdd/systems-index.md, and the first target system GDDOutputs / Owned Artifacts:
README.md run and build instructions when missing or stale.gitignore and other baseline hygiene files needed to keep generated output and local tooling artifacts out of version controlModes or Arguments:
[project-name]: use an explicit normalized name for manifests and package metadataExecution Rules:
docs/technical-preferences.md first and treat it as the source of truth for stack and constraints.design/gdd/systems-index.md or one or more system GDDs exist, read only enough to align naming, folder layout, and the first placeholder scene or module. Do not implement systems here.src/, assets/, data/, tests/, and run or build config..gitignore with the standard generated folders and local tool artifacts for the chosen stack, such as dependency folders, build output, coverage, and local runtime scratch paths.README.md with setup, run, build, and test commands when it is missing or stale.map-systems, design-system, or implement-system, depending on design maturity.Failure / Stop Conditions:
docs/technical-preferences.md is missing or too vague to determine the stackReturn Format:
map-systems, design-system, or implement-systemExample Invocation:
/bootstrap-project/bootstrap-project cursed-park-webRelated Skills / Boundary:
setup-engine before this skill to lock the stackmap-systems if the system order is still uncleardesign-system before implement-system when a system contract is missingassemble-mvp only after multiple core systems exist in codeAudit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.