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playtest-and-tune
Run a focused playtest pass on the current build and tune the MVP without broadening scope.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Run a focused playtest pass on the current build and tune the MVP without broadening scope.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | playtest-and-tune |
| description | Run a focused playtest pass on the current build and tune the MVP without broadening scope. |
| argument-hint | [focus-area] |
| user-invocable | true |
Purpose: Evaluate the current playable build, fix obvious friction, and tune the smallest set of values needed for a better MVP loop.
Use when:
Do not use for:
Inputs / Required Context:
reports/mvp-assembly-report.md, design/gdd/systems-index.md, relevant design docs, and previous prototype reportsOutputs / Owned Artifacts:
reports/playtest-report.md whenever a real playable build was actually run, even if the final result is that no tuning change was adoptedgamedev/templates/playtest-report.mdModes or Arguments:
[focus-area]: bias the session toward one concern such as combat-readability or pickup-pressureExecution Rules:
assemble-mvp or implement-system; do not write reports/playtest-report.md and do not make tuning edits.High-Risk Systems rows in design/gdd/systems-index.md when present and prefer closing the most important still-open evidence gap during this pass.reports/playtest-report.md using the canonical template and record what changed, or explicitly record that no change was adopted after the real pass.High-Risk Systems rows, update their notes and the progress snapshot in design/gdd/systems-index.md in the same pass.prototype, or the next production step.Failure / Stop Conditions:
assemble-mvp or implement-systemassemble-mvp or implement-systemreports/playtest-report.md for a blocked runReturn Format:
implement-system, assemble-mvp, or another playtest-and-tuneExample Invocation:
/playtest-and-tune/playtest-and-tune combat-readabilityRelated Skills / Boundary:
assemble-mvp before this skill so there is a coherent playable loop and a real run targetimplement-system if a missing mechanic, not tuning, is the real blockerAudit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.