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prototype
Build a throwaway game prototype to answer one concrete design or technical question.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Build a throwaway game prototype to answer one concrete design or technical question.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Audit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
| name | prototype |
| description | Build a throwaway game prototype to answer one concrete design or technical question. |
| argument-hint | <question-or-mechanic> |
| user-invocable | true |
Purpose: Build a disposable prototype that answers one concrete design or technical question.
Use when:
Do not use for:
Inputs / Required Context:
docs/technical-preferences.md, design/gdd/systems-index.md, relevant design docs in design/gdd/, existing related prototypes/*/REPORT.md, and standards/prototype-code.mdOutputs / Owned Artifacts:
prototypes/[slug]/prototypes/[slug]/REPORT.mdgamedev/templates/prototype-report.mdModes or Arguments:
<question-or-mechanic>: normalized into one testable hypothesisExecution Rules:
design-system or implement-system instead.design/gdd/systems-index.md or a likely affected design doc.REPORT.md using the canonical prototype-report template.REPORT.md must also include:Affected Design DocsSuggested Baseline ValuesDeferred Tuning QuestionsRecommended Follow-UpNext Documentation ActionEvidence ArtifactsSuggested Baseline Values should contain concrete defaults only when the prototype yields actionable values; otherwise explicitly record None recommended.Recommended Follow-Up must explicitly choose one of:Recommended Follow-Up and Next Documentation Action.Evidence Artifacts.Failure / Stop Conditions:
Return Format:
PROCEED, PIVOT, or KILLExample Invocation:
/prototype can-players-read-enemy-telegraphs-at-60fpsRelated Skills / Boundary:
design-system before or after the prototype to keep design docs aligned with the learningimplement-system only after prototype findings are folded back into the canonical design docsarchitecture-decision only if the prototype forces a durable technical choice