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boraoztunc
GitHub 제작자 프로필

boraoztunc

1개 GitHub 저장소에서 수집된 27개 skills를 저장소 단위로 보여줍니다.

수집된 skills
27
저장소
1
업데이트
2026-06-11
저장소 탐색

저장소와 대표 skills

adversarial-review
소프트웨어 품질 보증 분석가·테스터

Adversarially review a code change — assume it's broken, try to break it, and only report findings that survive an independent refutation pass. Use when the user wants a deep, skeptical review of a diff, PR, or branch ("adversarial review", "try to break this", "find what's wrong before I ship", "review this like a skeptic", "what will break in production"). Scales from a single inline pass to a multi-agent fan-out (one skeptic per domain → adversarial verify → synthesis). Distinct from a normal code review: it leads with concrete failure scenarios over style, distrusts the tests, and is honest about what it could not verify.

2026-06-11
conductor-rewrite-performance
소프트웨어 개발자

Use when building or optimizing a local-first desktop app with React, dealing with excessive re-renders during navigation, slow chat/list UIs with streaming content, or profiling a Tauri app without native Chrome DevTools access.

2026-06-05
linear-local-first-architecture
소프트웨어 개발자

Use when building a web app that must feel instant, when users complain about spinners or perceived slowness despite acceptable latency, or when designing a local-first sync architecture with optimistic updates.

2026-06-05
impeccable
웹·디지털 인터페이스 디자이너

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

2026-05-28
animejs
웹 개발자

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

2026-05-13
contribute-catalog
웹 개발자

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

2026-05-13
css-animations
소프트웨어 개발자

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

2026-05-13
hyperframes-cli
웹 개발자

HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.

2026-05-13
이 저장소에서 수집된 skills 27개 중 상위 8개를 표시합니다.
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boraoztunc Agent Skills | SkillsMP