CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
설치
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
CSS Animations for HyperFrames
HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.
For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.
Contract
Put the animated element in the DOM before runtime initialization finishes.
Give timed elements a data-start value so local animation time matches the clip.
Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations.
Prefer animation-fill-mode: both so seeked states hold before and after active motion.
Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.
The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.
Mask, glow, shimmer, grain, and subtle parallax layers.
Simple one-element entrances where a full JS timeline would be excessive.
Avoid
Infinite CSS animations unless you have verified the browser exposes seekable WAAPI-backed CSS animation handles. Prefer a finite iteration count covering the visible duration.
Animating layout properties like top, left, width, or height when transforms work.
Relying on hover, focus, scroll, or media queries to trigger render-critical motion.
Changing animation classes after startup unless another deterministic timeline controls that change.