Skip to main content
btn0s
GitHub 제작자 프로필

btn0s

5개 GitHub 저장소에서 수집된 18개 skills를 저장소 단위로 보여줍니다.

수집된 skills
18
저장소
5
업데이트
2026년 7월 15일
저장소 탐색

저장소와 대표 skills

deadwater-game-director
소프트웨어 개발자

Direct broad development of the DEADWATER Three.js game and its PS2-style engine. Use for complete features, major upgrades, gameplay-plus-art work, visual polish, release preparation, or requests spanning multiple game systems. Route work through the…

2026년 7월 15일
deadwater-visual-scout
소프트웨어 품질 보증 분석가·테스터

Create and verify repeatable fixed-camera visual coverage for DEADWATER. Use when an agent needs named contact-sheet shots, visual reconnaissance of a scene area, before-and-after composition references, coverage of models or level layout, or changes to…

2026년 7월 15일
deadwater-audio-generator
소프트웨어 개발자

Use when sourcing, synthesizing, editing, integrating, or verifying DEADWATER sound effects, footsteps, interactions, ambience, spatial cues, and Web Audio behavior.

2026년 7월 15일
asset-search
소프트웨어 개발자

Find and license-check 3D props, tileable textures, and photo textures for DEADWATER. Use for asset discovery; route model preparation, registration, placement, collision, and verification through deadwater-3d-asset-pipeline.

2026년 7월 15일
deadwater-3d-asset-pipeline
소프트웨어 개발자

Use when finding, licensing, downloading, converting, inspecting, preparing, registering, placing, animating, or debugging 3D models and colliders for DEADWATER.

2026년 7월 15일
deadwater-debug-profiler
소프트웨어 개발자

Use when diagnosing or profiling DEADWATER's R3F frames, PS2Pipeline passes, shaders, raw-color output, scene.json and editor state, GLTF or FBX models, Rapier bodies, pointer lock, audio unlock, hooks, or production performance.

2026년 7월 15일
deadwater-game-ui-designer
웹·디지털 인터페이스 디자이너

Use when designing or changing DEADWATER's 4:3 game HUD, CLOCK IN menu, pointer-lock overlays, prompts, hotbar, non-playable mobile preview, or the Unity-style in-browser scene and prefab editor.

2026년 7월 15일
deadwater-gameplay-systems
소프트웨어 개발자

Use when building or changing DEADWATER gameplay, scene components, first-person controls, interactions, inventory, carrying, Rapier bodies, deterministic actors, audio hooks, level flow, or the game/editor runtime boundary.

2026년 7월 15일
수집된 skill 12개 중 8개를 표시합니다.
저장소 5개 중 5개 표시
모든 저장소를 표시했습니다