Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/cwilliams5/Alt-Tabby --skill review-performance-open명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Audit all lint-ignore suppressions for appropriateness and overuse
SOC 직업 분류 기준
SKILL.md 표시 중
| name | review-performance-open |
| description | Open performance review |
| user-invocable | true |
| disable-model-invocation | true |
Enter planning mode. Think outside the box. Use maximum parallelism and processing — don't worry about tokens.
This project has ballooned in complexity over time. This project uses many targeted reviews for performance issues. But targeted reviews only find what they are targeting. This is an open ended review to step back and look for any performance improvements without a contstrained review framework.
Reviewing the code, can you find any peformance opportunities?
The window store and its producers are a main point of focus - any work they are doing can block the interceptor and GUI. Any optimizations to the window event -> updated window store path?
The GUI runs at high frame rates and responsiveness is the #1 pillar of this project. Any optimizations to the user action/window event -> pixel on screen path?
But even micro optimizations are accepted and encouraged - they add up, especially with a UI running at 240fps.
After explore agents report back, validate every finding yourself. The explore agents sometimes identify errors, that in the larger context, are handled/captured elsewhere.
For each candidate:
file.ahk lines X–Y" — quote the actual pattern across multiple files to show it's systemic, not isolated.This project has a COM STA message pump that makes certain "obvious" optimizations unsafe:
Buffer() static in functions reachable from the paint/COM path. D2D/DXGI COM calls pump the STA message loop and can re-enter the same function, corrupting the shared buffer. Critical "On" does NOT prevent this. See ahk-patterns.md Hot Path Resource Rules.Float() wrappers from NumPut("float", ...) calls feeding D2D/D3D buffers. These ensure IEEE 754 bit patterns — not redundancy.These constraints exist because a previous optimization pass introduced shader corruption, FPS drops, and visual hitching that took extensive bisection to diagnose. When in doubt, leave it alone.
Group by class of issue, not by file:
Pattern: What's happening systemically (1–2 sentences)
Evidence: Files and line ranges showing the pattern across the codebase
Impact: Estimated performance/reliability/maintainability cost
Fix approach: High-level — not line-by-line, but "change X to Y across the codebase"
Scope: How many files, estimated effort
Counter-argument: Why this might not be worth doing
Order by estimated impact (largest systemic wins first). A single architectural insight that affects 20 files is more valuable than 10 isolated micro-optimizations.
Ignore any existing plans — create a fresh one.