| name | art-pipeline |
| description | Design or troubleshoot an art production pipeline across DCC tools, import/export, shaders, assets, validation, automation, and runtime constraints. |
Art Pipeline
Use when creative production is blocked by technical workflow, asset consistency, rendering, or runtime constraints.
Procedure
- Map the current path from source asset to runtime, including tools, formats, transforms, naming, metadata, and validation.
- Reproduce the failure or inefficiency at the smallest useful scope.
- Identify whether the cause is authoring, export, import, shader/material, coordinate/scale, tooling, or runtime behavior.
- Define conventions and automated checks for repeatable failure classes.
- Build helpers or technical solutions that preserve artist iteration speed.
- Validate representative assets through the complete pipeline.
- Document the workflow and known constraints for artists and engineers.
Quality gate
The solution should reduce recurring friction without hiding important runtime or quality constraints from artists.