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Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.

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Donchitos/Claude-Code-Game-Studios
최근 소스 활동
2026년 10월 19일 02:09
감지된 SKILL.md 언어
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기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

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SKILL.md
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name
bug-report
description
Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
argument-hint
[description] | analyze [path-to-file] | verify [BUG-ID] | close [BUG-ID]
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, Edit, AskUserQuestion, Bash(bash "*/.claude/skills/bug-report/../../hooks/yaml-helper.sh" resolve_config *)
model
sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation` **Automation mode**: Resolve `modes.automation` (`project.local.yaml` → `project.yaml` → default `collaborative`). Every `AskUserQuestion` call and every file write follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt). # Bug Report **Drafts only.** This skill writes reports to `production/qa/bugs/`. When the cause is in the engine, a plugin or another vendor's code, add a draft for their tracker under **Notes** and stop there: never file, open or comment on an issue or pull request in their repository. The user submits it. ## Phase 1: Parse Arguments Determine the mode from the argument: - No keyword → **Description Mode**: generate a structured bug report from the provided description - `analyze [path]` → **Analyze Mode**: read the target file(s) and identify potential bugs - `verify [BUG-ID]` → **Verify Mode**: confirm a reported fix actually resolved the bug - `close [BUG-ID]` → **Close Mode**: mark a verified bug as closed with resolution record If no argument is provided, ask the user for a bug description before proceeding. --- ## Phase 2A: Description Mode 1. **Parse the description** for key information: what broke, when, how to reproduce it, and what the expected behavior is. 2. **Search the codebase** for related files using Grep/Glob to add context (affected system, likely files). 3. **Draft the bug report**: ```markdown # Bug Report ## Summary **Title**: [Concise, descriptive title] **ID**: BUG-[NNNN] **Severity**: [S1-Critical / S2-High / S3-Medium / S4-Low] **Priority**: [P1-Fix this sprint / P2-Fix soon / P3-Backlog / P4-Won't fix] **Status**: Open **Reported**: [Date] **Reporter**: [the reporter's name as the user gives it, else `—`; never an email address or account ID taken from the session] ## Classification - **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network] - **System**: [Which game system is affected — when the bug spans systems, the one whose code must change; the others go under Related systems] - **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)] - **Regression**: [Yes/No/Unknown -- was this working before?] ## Environment - **Build**: [Version or commit hash] - **Platform**: [OS, hardware if relevant] - **Scene/Level**: [Where in the game] - **Game State**: [Relevant state -- inventory, quest progress, etc.] ## Reproduction Steps **Preconditions**: [Required state before starting] 1. [Exact step 1] 2. [Exact step 2] 3. [Exact step 3] **Expected Result**: [What should happen] **Actual Result**: [What actually happens] ## Technical Context - **Likely affected files**: [List of files based on codebase search] - **Related systems**: [What other systems might be involved] - **Possible root cause**: [If identifiable from the description] ## Evidence - **Logs**: [Relevant log output if available] - **Visual**: [Description of visual evidence] ## Related Issues - [Links to related bugs or design documents] ## Notes [Any additional context or observations] ``` The **Severity** and **Priority** labels use `/bug-triage`'s S and P numbers and names, which it parses out of this file. `P4-Won't fix` is its `P4 — Won't fix / Deferred` (an accepted risk), not a wishlist. If you change either ladder, change `.claude/skills/bug-triage/SKILL.md` too. --- ## Phase 2B: Analyze Mode 1. **Read the target file(s)** specified in the argument. 2. **Identify potential bugs**: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions. 3. **For each potential bug**, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in. --- ## Phase 2C: Verify Mode **Find the bug file by its number**, here and in close mode: Glob `production/qa/bugs/BUG-*.md` and take the file whose number matches `[BUG-ID]`, whatever its zero-padding — an older three-digit file with a slug is found by its number too. If none matches, stop: "No bug [BUG-ID] in `production/qa/bugs/`." Verdict: **BLOCKED** — no such bug. Read that file. Extract the reproduction steps and expected result. 1. **Re-run reproduction steps** — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change. 2. **Run the related test** — if the bug's system has a test file in the engine's test root (`tests/` Godot, `Assets/Tests/` Unity, `Source/<Module>/Private/Tests/` Unreal — `.claude/docs/directory-structure.md`), run it via Bash with `commands.test` from `project.yaml`, narrowed to the affected suite where the runner allows — never a runner line written from memory, which drops the flags the engine needs (gdUnit4 hangs without `--remote-debug tcp://127.0.0.1:0`) — and report pass/fail. `commands.test` unset → no test ran: name the unset key and go on to step 3. 3. **Check for regression** — grep the codebase for any new occurrence of the pattern that caused the bug. 4. **Manual verification** — when no related test ran (none covers the bug — the usual case where `qa.level` waives tests — `commands.test` is unset, or the run did not complete), or the bug's Category is Visual or UI, whose look no automated test checks, ask via `AskUserQuestion`: "Did you play the reproduction steps in [bug file] on a build with the fix? Which build?" — `[No longer occurs]` / `[Still occurs]` / `[Not played yet]`. Record the answer and the build as the user gives them; a changed code path is never taken as their answer. **Run as a subagent?** `qa-lead` preloads this skill, and a subagent has no `AskUserQuestion`. End your reply with the question and its three options as a short list, and give no verdict yet: whoever called you asks the user, and the verdict waits for the answer. Produce a verification verdict: - **VERIFIED FIXED** — the bug is gone by every check that applies: any related test ran and passed, and, where step 4 asked, the user answered `[No longer occurs]` for a named build. With no test run, that play alone is the verification — a manual one, recorded as such: `[user], manual, build [X]`. A changed code path on its own is never a pass - **STILL PRESENT** — a related test fails on the bug's case, or the user answered `[Still occurs]`; the fix did not resolve the issue - **CANNOT VERIFY** — step 4 was answered `[Not played yet]`: name what is missing or could not run (no related test, `commands.test` unset, a run that did not complete, a Visual or UI bug), and say that playing the reproduction steps settles it — run `/bug-report verify [BUG-ID]` again once played Ask: "May I update `production/qa/bugs/[bug file]` to set Status: Verified Fixed / Still Present / Cannot Verify?" — naming the file found above, whatever its padding or slug. With the Status, write a `**Verified by**:` line under it: `[test file(s)] — ran and passed`, or `[user], manual, build [X]` for a manual verification. If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running `/hotfix [BUG-ID]`. --- ## Phase 2D: Close Mode Read the bug file, found by its number as in verify mode. Confirm Status is `Verified Fixed` before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run `/bug-report verify [BUG-ID]` first." Show the closure record below and the Status change, then ask: "May I update `production/qa/bugs/[bug file]` to mark it Closed?" Nothing is written before a yes; on no, stop — the bug stays Verified Fixed. On yes, append the closure record to the bug file: ```markdown ## Closure Record **Closed**: [date] **Resolution**: Fixed — [one-line description of what was changed] **Fix commit / PR**: [if known] **Verified by**: [the verify record's `**Verified by**:` line — the test that ran and passed, or "[user], manual, build [X]"] **Closed by**: [user] **Regression test**: [test file path, or "Manual verification" when verify recorded a manual play] **Status**: Closed ``` Then update the top-level `**Status**:` field to `**Status**: Closed`. After closing, check `production/qa/bug-triage-*.md` — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run `/bug-triage` to refresh the open bug count." --- ## Phase 3: Save Report Present the completed bug report(s) to the user. **Allocate the ID** before asking: Glob `production/qa/bugs/BUG-*.md`, take the highest number and add 1, zero-padded to four digits (`BUG-0001` when there are none). Several reports in one run (analyze mode) take consecutive IDs from there, one each — never the same ID twice. Ask: "May I write this to `production/qa/bugs/BUG-[NNNN].md`?" For several reports, ask once and name every file: "May I write these to `production/qa/bugs/BUG-[NNNN].md`, `production/qa/bugs/BUG-[NNNN+1].md`, …?" If yes, write the file, creating the directory if needed. Verdict: **COMPLETE** — bug report filed. If no, stop here. Verdict: **BLOCKED** — user declined write. --- ## Phase 4: Next Steps After saving, suggest based on mode: **After filing (Description/Analyze mode):** - Run `/bug-triage` to prioritize alongside existing open bugs - If S1 or S2: run `/hotfix [BUG-ID]` for emergency fix workflow **After fixing the bug (developer confirms fix is in):** - Run `/bug-report verify [BUG-ID]` — confirm the fix actually works before closing - Never mark a bug closed without verification — a fix that doesn't verify is still Open **After verify returns CANNOT VERIFY:** - Play the reproduction steps on a build with the fix, then run `/bug-report verify [BUG-ID]` again and answer its question **After verify returns VERIFIED FIXED:** - Run `/bug-report close [BUG-ID]` — write the closure record and update status - Run `/bug-triage` to refresh the open bug count and remove it from the active list
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